Legacy Ashes of Houston:Knights of San Jacinto Chapter

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Main Page Notes

Knights of San Jacinto Chapter[edit]

Molon labe!​

"We'll preserve what's best of what's come before and use it. And one day, we will reclaim what was lost. Let us forge a BROTHERHOOD OF STEEL!"

ATTRIBUTES[edit]

(Doomsday weapons were widely used by all sides of conflict during the Fall)

  • Reach: +1
  • Grasp: -1
  • Sleight: 0


  • Populace: Pious Engineers
  • Style: Military Exoskeleton Suits
  • Governance: A Council of Elders

Lifestyle[edit]

  • Defenders: Fortune favours the bold! When you fight a hopeless battle or war, you roll the next The Age Turns with Advantage

Doctrine[edit]

  • Armoured Knights: our units can battle forces many times larger on equal terms. The oppressed and the desperate know that and always seek your help first.

RESOURCES[edit]

Mood +1
Tech 0
Data 0

Surpluses

  • Transport
  • Engineering

Needs

  • Prestige
  • Defenses
  • Morale

ASSETS[edit]

Brotherhood Characters gain 2 extra tags on their Vehicles or Outfit. In addition:

  • How do we fight? Heavy machine gun (Ranged, Area, Brutal)
  • How are we protected? T-60 Power Armor (Utility, Powered)
  • How do we travel? McNamara Infantry Fighting Vehicle (land, transport)

MOVES[edit]

Doomsday Arsenal[edit]

  • Autonomous Mecha

Aid in Danger[edit]

When you brave Hostile Grounds in a rescue mission, your troops negate all environmental Disadvantages there.

When you brave a war zone to help the affected populace, erase any Need other Families or Factions there have that you have as a Surplus. Your Surplus is not erased!

When you successfully perform any of these missions, set the Doomsday Clock back a tick.

ALLIANCE MOVE[edit]

When you assault an enemy to save another Family or Faction, gain 2- Treaty on them

TREATIES[edit]

The Knights of San Jacinto Chapter and its People[edit]

INHERITANCE[edit]

Brotherhood characters get +1 Force or Steel. Quick Characters can pick an Inheritance move:
  • The Cover of Night: When deep into enemy territory under the cover of darkness or weather, gain fleeting Advantage to attack one of: your foe's local command, their logistics supply, a critical part of their defence. Choose two targets if you have the cover of both darkness and weather.
  • Scorched Earth: When you unleash a campaign of fire, poison or radiation, choose if you want to create a Hostile Ground or to erase a Surplus.
  • Shacke and Awe: When you go on an all out Fiercely Assault, you always pick "You inflict savage, terrifying harm, frightening and dismaying your foes" for free.
  • Hearts and Mind: When you tend to the needs of those affected by war, someone among them will tell you in confidence about: an incoming attack, the location of a dangerous foe, a spy among your ranks - GM's choice.
  • Razor's Edge: Gain lasting Advantage when you Defuse or Forge a Path driving or piloting under extreme conditions.

HISTORY[edit]