Legacy Ashes of Houston:Knights of San Jacinto Chapter
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Knights of San Jacinto Chapter[edit]
Molon labe!
"We'll preserve what's best of what's come before and use it. And one day, we will reclaim what was lost. Let us forge a BROTHERHOOD OF STEEL!"
ATTRIBUTES[edit]
(Doomsday weapons were widely used by all sides of conflict during the Fall)
- Reach: +1
- Grasp: -1
- Sleight: 0
- Populace: Pious Engineers
- Style: Military Exoskeleton Suits
- Governance: A Council of Elders
Lifestyle[edit]
- Defenders: Fortune favours the bold! When you fight a hopeless battle or war, you roll the next The Age Turns with Advantage
Doctrine[edit]
- Armoured Knights: our units can battle forces many times larger on equal terms. The oppressed and the desperate know that and always seek your help first.
RESOURCES[edit]
| Mood | +1 |
| Tech | 0 |
| Data | 0 |
Surpluses
- Transport
- Engineering
Needs
- Prestige
- Defenses
- Morale
ASSETS[edit]
Brotherhood Characters gain 2 extra tags on their Vehicles or Outfit. In addition:
- How do we fight? Heavy machine gun (Ranged, Area, Brutal)
- How are we protected? T-60 Power Armor (Utility, Powered)
- How do we travel? McNamara Infantry Fighting Vehicle (land, transport)
MOVES[edit]
Doomsday Arsenal[edit]
- Autonomous Mecha
Aid in Danger[edit]
When you brave Hostile Grounds in a rescue mission, your troops negate all environmental Disadvantages there.
When you brave a war zone to help the affected populace, erase any Need other Families or Factions there have that you have as a Surplus. Your Surplus is not erased!
When you successfully perform any of these missions, set the Doomsday Clock back a tick.
ALLIANCE MOVE[edit]
When you assault an enemy to save another Family or Faction, gain 2- Treaty on them
TREATIES[edit]
The Knights of San Jacinto Chapter and its People[edit]
INHERITANCE[edit]
Brotherhood characters get +1 Force or Steel. Quick Characters can pick an Inheritance move:
- The Cover of Night: When deep into enemy territory under the cover of darkness or weather, gain fleeting Advantage to attack one of: your foe's local command, their logistics supply, a critical part of their defence. Choose two targets if you have the cover of both darkness and weather.
- Scorched Earth: When you unleash a campaign of fire, poison or radiation, choose if you want to create a Hostile Ground or to erase a Surplus.
- Shacke and Awe: When you go on an all out Fiercely Assault, you always pick "You inflict savage, terrifying harm, frightening and dismaying your foes" for free.
- Hearts and Mind: When you tend to the needs of those affected by war, someone among them will tell you in confidence about: an incoming attack, the location of a dangerous foe, a spy among your ranks - GM's choice.
- Razor's Edge: Gain lasting Advantage when you Defuse or Forge a Path driving or piloting under extreme conditions.