LetsBuild5e:Alyxae
Alyxae[edit]
- Player Name: Lysus
Physical Description[edit]
- Race/Subrace: Human (Variant)
- Age, Gender: Female, 29
- Skin, Hair, Eyes: Pale, Black, Grey
- Height, Weight: 5'5", 150 lbs
- Size: M
- Speed: 30
- Vision: Normal
Personal Characteristics[edit]
- Alignment: Neutral
- Deity: Metepes
- Background: Soldier
- Ideal: Independence - When people follow orders blindly, they embrace a kind of tyranny.
- Bond: Those who fight beside me are those worth dying for.
- Flaw: My hatred of my enemies is blind and unreasoning.
- Personality Trait: I can stare down a hell hound without flinching.
Class & Level[edit]
- Class/Subclass: Paladin/Oath of Vengeance
- Experience Points: 900
- Level: 3
- XP: 900
- Proficiency Bonus: +2
- HD (Mod): 3d10
Ability Scores[edit]
Ability | Mod. | Save | |
---|---|---|---|
Strength | 16 | +3 | +3 |
Dexterity | 10 | 0 | 0 |
Constitution | 13 | +1 | +1 |
Intelligence | 8 | -1 | -1 |
Wisdom | 10 | 0 | +2 |
Charisma | 16 | +3 | +5 |
Proficiency Bonus: +2
Passive Perception: 12
Initiative: +0
Armor Class:
Total Hit Dice: 3d10
Used Hit Dice: -
Maximum HP: 25
Current HP: 25
Temporary HP: -
Death Saves (Successes/Failures): -
Feats and Features[edit]
Divine Sense
As an action, you can open your awareness to detect strong good or evil. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. You know the type of being whose presence you sense, but not its identity. Within the same radius, you can also detect the presence of any place or object that has been consecrated or desecrated. This feature can be used 1+CHA times and replenishes on a long rest.
Lay on Hands
Your touch can heal wounds. You have a pool of healing power which replenishes on a long rest that can restore HP equal to your paladin level x5. As an action, you can touch a creature and restore HP to that creature up to the maximum amount remaining in your pool or expend 5 HP to cure the target of one disease or poison. This feature has no effect on undead or constructs.
Fighting Style
- Great Weapon Fighting - When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must be two-handed or versatile for you to gain this benefit.
Spellcasting
See PHB. Save DC = 8 + proficiency + CHA. Attack bonus = Proficiency + CHA
Divine Smite
When you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal 2d8 radiant damage to that target in addition to weapon damage. The damage increases by 1d8 for each slot above first level to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or fiend.
Divine Health
You are immune to disease.
Sacred Oath - Oath of Vengeance
- Channel Divinity - replenishes on short rest
- Abjure Enemy - Present your holy symbol and speak a prayer of denunciation. One creature within 60 feet must make a Wisdom saving throw unless it is immune to fear. Fiends and undead have disadvantage on this saving throw. On a failed save, the creature is frightened for 1 minute or until it takes damage. While frightened, the creature's speed is 0 and it can't benefit from any bonus to speed. On a successful save, the creature's speed is halved for 1 minute or until the creature takes damage.
- Vow of Enmity - As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Great Weapon Master
You gain the following benefits:
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 damage.
Skills[edit]
Skill | Y/N | Mod | |
---|---|---|---|
Acrobatics (Dex) | 0 | N | 0 |
Animal Handling (Wis) | 0 | N | 0 |
Arcana (Int) | -1 | N | -1 |
Athletics (Str) | +3 | Y | +5 |
Deception (Cha) | +3 | N | +3 |
History (Int) | -1 | N | -1 |
Insight (Wis) | 0 | Y | +2 |
Intimidation (Cha) | +3 | Y | +5 |
Investigation (Int) | -1 | N | -1 |
Medicine (Wis) | 0 | N | 0 |
Nature (Int) | -1 | N | -1 |
Perception (Wis) | 0 | Y | +2 |
Performance (Cha) | +3 | N | +3 |
Persuasion (Cha) | +3 | Y | +5 |
Religion (Int) | -1 | N | -1 |
Sleight of Hand (Dex) | 0 | N | 0 |
Stealth (Dex) | 0 | N | 0 |
Survival (Wis) | 0 | N | 0 |
Languages & Proficiencies[edit]
- Common
- Old Imperial
- Dwarvish
- Dice set
- Vehicles (land)
Bonus Actions, Reactions - Combat Notes[edit]
Equipment[edit]
- Greatsword
- Spear
- Shield
- Explorer's Pack
- Chain Mail
- Holy Symbol
Weapons[edit]
Name | Ability | To Hit | Damage | D. Mod | Type | Range | Weight | Notes |
---|---|---|---|---|---|---|---|---|
Greatsword | Strength | +5 | 2d6 | +3 | Slashing | Melee | 6 lbs | Heavy, Two-handed |
Spear | Strength | +5 | 1d6 | +3 | Piercing | Melee | 3 lbs | Thrown (20/60), Versatile (1d8) |
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Spells[edit]
Prepared:
Name | Level | Cast Time | Range | Area | Comps | Dur | Sv/Atk | Damage | Type | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Bless | 1 | 1 Action | 30 feet | 3 targets | V, S, M | Concentration, up to 1 minute | - | - | Enchantment | Targets add d4 to all attack rolls and saving throws. |
Command | 1 | 1 action | 60 feet | 1 target | V | 1 round | WIS save | - | Enchantment | Failure means target follows a one-word command you give it on its next turn. |
Shield of Faith | 1 | 1 bonus action | 60 feet | 1 target | V, S, M | Concentration, up to 10 minutes | - | - | Abjuration | Target has +2 bonus to AC. |
Wrathful Smite | 1 | 1 bonus action | Self | Self | V | Concentration, up to 1 minute | - | - | Evocation | The next time you hit with a melee weapon attack, your attack deals an extra 1d6 damage. Additionally, the target must make a WIS save or be frightened of you until the spell ends. |
Bane | 1 | 1 Action | 30 feet | 3 targets | V, S, M | Concentration, up to 1 minute | CHA save | - | Enchantment | Failure means target subtracts d4 from all attack rolls and saving throws. |
Hunter's Mark | 1 | 1 bonus action | 90 feet | 1 target | V | Concentration, up to 1 hour | - | - | Divination | Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack and have advantage on any check you make to find it. |