Lia Amakiir

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Lia Amakiir
Lia Amakiir, Half-Elven Druid/Ranger

Biographical Info[edit]

  • Name: Lia Amakiir
  • Gender: Female
  • Date of Birth:
  • Age: 20
  • Alignment:
  • Description: Lia is tall for a half-elf, slender, quick of movement and agile. She dresses to disappear in the forest and has an elf's dislike of the business and noise of human cities.
  • History and Personality: Lia was born in the Vesve Forest and raised by the elves after her parents were murdered by a band of marauding orcs—the only memory she has of her human mother was her mother’s face as she told her to hide herself when she wrapped her in a protective cape and rolled her under a low-hanging shrub when she was 5. When all was quiet she peeked out, only to see the bodies of the elves and people. She was found later that evening by the elves and raised as one of their own. She has learned to fit in with the elves among whom she grew up, her height, smaller ears and hair color the only real outward signs that she is not truly one of them. While she is more comfortable with the elves she knows, she has found that anywhere else she is viewed as an outsider, and has learned to be cautious, wary of any strangers and self-sufficient as much as possible. She has learned how to disappear in a town of humans—to look like one of them, hiding her ears in her hair or a cape and keeping her eyes lowered, her slender figure making her look like a shy teenage boy if she wears pants, or a modest, somewhat exotic looking young girl in a skirt. All of this hides her quickness, agility and proficiency with a crossbow, as she can twist and somersault out of reach of an enemy, shooting as she lands, then disappearing before they know what happened. Climbing and acrobatics are like breathing to her; she has developed special relationships with ravens and birds of prey, and often seeks out their company. She can survive in the woods with very little gear, and rarely sleeps, preferring to go into an elven trance, all senses alert. Her comfort in the woods and these abilities led her to become an adventuring ranger.

Characteristics[edit]

  • Class: Druid/Ranger
  • Kit: None
  • Level: 1
  • XP: 1276 / 1276
  • CPs: 3
  • Next Level XP: 2000 / 2250
  • Height: 5'8"
  • Weight: 135 lbs
  • Hair: Light reddish-brown
  • Eyes: Green
  • Skin: Light

Stats[edit]

STR 13 Stamina 13 Weight Allowance: 45 lbs. Bend Bars/Lift Gates: 4%
Muscle 13 Attack Adjustment: +0 Damage Adjustment: +0 Max Press: 140 pounds Open Doors: 7
DEX 18 Aim 18 Missile Adjustment: +2 Pick Pockets +10% Open Locks: +15%
Balance 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
CON 14 Health 14 System Shock: 88% Poison Save: +0
Fitness 14 HP Adjustment: +0 Resurrection: 92%
INT 10 Reason 10 Illusion Immunity: None
Knowledge 10 Bonus Proficiencies: 2 Chance to Learn Spell: 40%
WIS 14 Intuition 14 Bonus Cleric Spells: 2,0,0,0,0,0,0 Spell Fail Chance: 0%
Willpower 14 Magical Defensive Adjustment: +0 Spell Immunity: None
CHA 15 Leadership 15 Loyalty Base: +3 Max Henchmen: 7
Appearance 15 Initial Reaction Adjustment: +3

Combat Stats[edit]

Basics[edit]

  • AC: 10 - 2 (Leather) - 4 (Balance) = 4
  • HP: 9 Total, 9 Currently
  • Move: 14 (0-45 lbs), 10 (46-69 lbs), 7 (70-93 lbs), 3 (94-117 lbs), 1 (118-140 lbs)

Saving Throws[edit]

Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15

Weapons[edit]

Weapon Melee THAC0 Missile THAC0 Attacks/Round Speed Damage (S-M) Damage (L)
Short bow -- 15 2 7 1d6 1d6
Sword, short 20 -- 1 3 1d6 1d8
Dagger 20 18 1 2 1d4 1d3

Weapon Abilities[edit]

Equipment & Encumbrance[edit]

Item Quantity Weight (lbs) Value Location
Sword, short 1 3 10 g Scabbard on belt
Dagger 1 1 2 g Sheath on belt
Short bow 1 2 30 g Worn across back
Flight arrows 24 -- 6 s Quiver on back
Leather armor 1 15 5 g Worn
Holy symbol 1 -- 25 g Worn
Backpack 1 2 2 g Worn
Rations, iron, 1 wk 1 5 5 g Backpack
Waterskin 1 1 8 s Backpack
Backpack 1 2 2 g Worn
Good cloth cloak 1 -- 8 sp Worn
Riding boots 1 -- 3 gp Worn
Breeches 1 -- 2 gp Worn
Belt 1 -- 3 sp Worn
Sword scabbard 1 -- 3 g Belt
Small belt pouch 1 0.5 7 sp Belt
Knife sheath 1 -- 3 cp Belt
Flint and steel 1 -- 5 sp Backpack
Whetstone 1 1 2 cp Backpack
Silk rope 50' 8 10 gp Backpack
Arrows of Returning 6 * * Quiver

Non-Weapon Proficiencies[edit]

  • Cooking: 7
  • Etiquette: 12
  • Fishing: 6
  • Healing: 9
  • Heraldry: 8
  • Literacy: 8
  • Riding, Land: 11
  • Survival: 6

Racial Abilities[edit]

  • Bow bonus - +1 bonus to attack rolls when using with any bow.
  • Infravision - Infravision with a range of 60'.
  • Stealth - When the half-elf is alone and is not wearing metal armor, she gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if he has to open a door.

Class Abilities[edit]

Ranger[edit]

  • Bow bonus - +1 bonus to attack rolls with any type of bow.
  • Detect noise 29% - May hear faint noises.
  • Empathy with animals - May befriend animals.
  • Hide in shadows 25% - May hide in natural settings.
  • Move silently 25% - May move silently through natural settings.
  • Sneak attack - May backstab as the thief ability.
  • Speak with animals - May speak with animals as the spell, once per day.
  • Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
  • Major Spheres of Magic - Animal, Plant

Druid[edit]

  • Communicate with creatures - Acquire one woodland creature language per level.
  • Identify - May correctly identify plants, animals, and clean water at 3rd level.
  • Immunity to charm - Granted immunity to charm based attacks at 7th level.
  • Pass without trace - The druid does not leave any evidence of their passage through natural settings.
  • Shapechange - May begin to shapechange at 5th level.
  • Minor Spheres of Magic - Animal, Divination, Elemental, All, Plant, Protection
  • Major Spheres of Magic - All, Healing, Necromantic, Weather

Kit Abilities[edit]

  • Not applicable.

Traits[edit]

  • Not applicable.

Languages[edit]

  • Common (Speak, Read, Write)
  • Elven (Speak, Read, Write)

Magic[edit]

Druid Spells Memorized[edit]

  • Curse
  • Entangle
  • Cure Light Wounds

Druid Spells Known[edit]

1st Level

  • Analyze Balance
  • Animal Friendship
  • Bless
  • Bless
  • Calm Animals
  • Cause Light Wounds
  • Combine
  • Create Water
  • Cure Light Wounds
  • Cure Light Wounds
  • Curse
  • Destroy Water
  • Detect Evil
  • Detect Good
  • Detect Magic
  • Detect Poison
  • Detect Snares & Pits
  • Dispel Fatigue
  • Endure Cold/Endure Heat
  • Entangle
  • Faerie Fire
  • Firelight
  • Invisibility to Animals
  • Invisibility to Undead
  • Locate Animals or Plants
  • Log of Everburning
  • Orison
  • Pass Without Trace
  • Protection From Evil
  • Protection From Good
  • Purify Food & Drink
  • Putrefy Food and Drink
  • Ring of Hands
  • Ring of Woe
  • Sanctuary
  • Shillelagh
  • Strength of Stone
  • Wind Column

Magic Items[edit]

  • Arrows of Returning: Once fired, this arrow returns to the archer's quiver after an unsuccessful attempt to strike its target has been made. An arrow of returning is +1 to attack and damage rolls. It returns at the end of the round in which it was fired. For example, a ranger fires an arrow of returning at a dragon. Its attack roll is not high enough to damage the dragon, so the arrow returns to the ranger's quiver, where it can be used again on the ranger's very next shot.