Liberation

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  • Freeroam (•): Allow an instantaneous, semi-random Jump for a smaller Aion expenditure.

Dice Pool: Inertia + Wits

You may "wager" up to your Inertia in Aion for the activation of this power; at minimum, it costs 1 Aion. After you wager this, roll Inertia + Wits. On a success, for every point of Aion you wagered, your range is extended 100 years. You should randomly determine which 100-year range you land in; this may be done using large dice, a RNG or other suitable equipment. Your arrival is random, and your path cannot be traced by any Chronologium without interference; any roll to detect you in time is at -3.

  • Forgettable Face (••): Make your appearance, countenance and actions vague, forgettable and neutral.

Dice Pool: Inertia + Stealth

Roll Inertia + Stealth. For the rest of the scene, any target with whom you make a social action will roll their Wits + Composure; if they get fewer successes than you did, they will think of you very little. If asked, they may or may not be able to remember you, based on how many successes you had; however, they will never remember much of your appearance, and certainly not enough to pick you out of a crowd. Unfortunately, if you make a large impression- that is, roll more successes on a social action than you did on the Inertia + Stealth pool- you'll stick enough in their minds to get past the memories.

  • Eye of Stars (•••): Read the past of a target, allowing you to understand them easily.

Dice Pool: Inertia + Empathy

Spend 1 Aion and roll. For every success you make on the roll, you gain one automatic success on any given social action with that person, to be used at your leisure.

  • Lethe's Wine (••••): Become completely forgettable; once you have left, nobody remembers you were there.

Dice Pool: Inertia + Stealth

Spend 1 Aion per target and roll Inertia + Stealth. Every target must make a roll of Resolve + Composure against your successes. On a failure, this target will completely forget that you were at the current location once you are out of sight or at the end of the scene. When questioned, they will not know you were there- simple as that.

  • Masque of the Red Death (•••••): Occupy the temporal space of a dead person, giving you access to their resources, knowledge and face.

Dice Pool: Inertia + Subterfuge

Spend 1 Aion and roll Inertia + Subterfuge, then designate a target for the power. This target must be dead, displaced or otherwise out of their place in space and time. On a success, take the physical form of this target; in addition, you receive the benefit of their Physical, Mental and Social merits for a value equal to their dots in the merit minus (7 - your Inertia). So a target with Resources 5, should you have Inertia 5, would give you access to Resources 3. People who knew the target in life will know you, and act as if the target never left; it requires a successful roll of Wits + Composure - 3 for someone who knew the target to recognize you as ersatz. Travelers, however, are less subject to temporal definitions, and must only roll Wits + Composure. This ability can be sustained by paying 1 Aion every scene; otherwise, the illusion vanishes.