Lieutenant Gurrallnt
Lieutenant Gurralnt, Horta Engineering Officer[edit]
Species: Horta
Attributes:
- Strength 9 (+1)
- Intellect 10 (+2)
- Agility 4 (-1)
- Vitality 15 (+4)
- Presence 5 (-1)
- Perception 7 (+0)
Reactions:
- Quickness +0
- Savvy +0
- Stamina +4
- Willpower +4
Defense 6 Health 16 Courage 3 Renown 0
Cultural Skills:
- Culture (choose specialty) 5
- History (choose specialty) 6
- Politics (choose specialty) 5
- Religion (choose specialty)3
- Specific World (choose specialty) 6
- Federation Standard 5
Professional Skills:
- Computer Use +3
- Construct +5
- Repair +5
- Physical Science +3
- Energy Weapons +1
- Propulsion Engineering (choose specialty) +5
- Structural Engineering (choose specialty) +5
- System Engineering (choose specialty) +5
- System Operation +3
- Unarmed Combat +1
Non-Professional Skills:
- Planetary Science +2
Edges:
- Curious (+5 on Academic tests when spending Courage),
- Eidetic Memory (+2 to Academic tests)
- Skill Focus (Craftsman)(+1 to Construct and Repair tests)
Flaws:
- Gullible (-2 Savvy reaction penalty)
Professional Abillities:
- Starship Duty
- Engineering Certification: Gain skill specialty for each Engineering skill*
- Miracle Worker Professional Ability (Skill tests with System Engineering take half the time)
Species Abilities:
- Acid attack
- Silicon Lifeform: Resistant to effects of stun.
- Silicon Metabolism: Immune to most disease & poison, but standard medicine is penalized
Profession: Starship Officer
- Professional Skills: Athletics, Computer Use, Energy Weapons, Knowledge*, Repair, Survival, Unarmed Combat*
- Professional Ability: Starship Duty
Elite Profession: Starship Engineer
- Professional Skills: Construct, Engineering, Physical Science, System Operation
- Professional Ability: Engineering Certification: Gain skill specialty for each Engineering skill
Personal Development: Frontier Upbringing Construct +2, Repair +1, Physical Science +1, Planetary Science +1 Professional Development: Troubleshooter Computer Use +2, Construct +2, Energy Weapons +1, Propulsion Engineering +3, Repair +2, Structural Engineering +3, System Engineering +4, System Operation +2, Unarmed Combat +1 Construct +1, Repair +1, Physical Science +1, Propulsion Engineering +1, Structural Engineering +1 Edge: Curious Advancement 1: Promotion Edge, Miracle Worker Professional Ability (Skill tests with System Engineering take half the time) Advancement 2: Promotion Edge, Eidetic Memory Edge, Physical Science +1 Advancement 3: Computer Use +1, Repair +1, Propulsion Engineering +1, System Engineering +1, Structural Engineering +1 Advancement 4: Skill Focus (Craftsman) Edge (+1 to Construct and Repair tests), Planetary Science +1, System Operation +1