Lieutenant Gurrallnt

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Lieutenant Gurralnt, Horta Engineering Officer[edit]

Species: Horta

Attributes:

  • Strength 9 (+1)
  • Intellect 10 (+2)
  • Agility 4 (-1)
  • Vitality 15 (+4)
  • Presence 5 (-1)
  • Perception 7 (+0)

Reactions:

  • Quickness +0
  • Savvy +0
  • Stamina +4
  • Willpower +4

Defense 6 Health 16 Courage 3 Renown 0

Cultural Skills:

  • Culture (choose specialty) 5
  • History (choose specialty) 6
  • Politics (choose specialty) 5
  • Religion (choose specialty)3
  • Specific World (choose specialty) 6
  • Federation Standard 5

Professional Skills:

  • Computer Use +3
  • Construct +5
  • Repair +5
  • Physical Science +3
  • Energy Weapons +1
  • Propulsion Engineering (choose specialty) +5
  • Structural Engineering (choose specialty) +5
  • System Engineering (choose specialty) +5
  • System Operation +3
  • Unarmed Combat +1

Non-Professional Skills:

  • Planetary Science +2

Edges:

  • Curious (+5 on Academic tests when spending Courage),
  • Eidetic Memory (+2 to Academic tests)
  • Skill Focus (Craftsman)(+1 to Construct and Repair tests)

Flaws:

  • Gullible (-2 Savvy reaction penalty)

Professional Abillities:

  • Starship Duty
  • Engineering Certification: Gain skill specialty for each Engineering skill*
  • Miracle Worker Professional Ability (Skill tests with System Engineering take half the time)


Species Abilities:

  • Acid attack
  • Silicon Lifeform: Resistant to effects of stun.
  • Silicon Metabolism: Immune to most disease & poison, but standard medicine is penalized

Profession: Starship Officer

  • Professional Skills: Athletics, Computer Use, Energy Weapons, Knowledge*, Repair, Survival, Unarmed Combat*
  • Professional Ability: Starship Duty

Elite Profession: Starship Engineer

  • Professional Skills: Construct, Engineering, Physical Science, System Operation
  • Professional Ability: Engineering Certification: Gain skill specialty for each Engineering skill

Personal Development: Frontier Upbringing Construct +2, Repair +1, Physical Science +1, Planetary Science +1 Professional Development: Troubleshooter Computer Use +2, Construct +2, Energy Weapons +1, Propulsion Engineering +3, Repair +2, Structural Engineering +3, System Engineering +4, System Operation +2, Unarmed Combat +1 Construct +1, Repair +1, Physical Science +1, Propulsion Engineering +1, Structural Engineering +1 Edge: Curious Advancement 1: Promotion Edge, Miracle Worker Professional Ability (Skill tests with System Engineering take half the time) Advancement 2: Promotion Edge, Eidetic Memory Edge, Physical Science +1 Advancement 3: Computer Use +1, Repair +1, Propulsion Engineering +1, System Engineering +1, Structural Engineering +1 Advancement 4: Skill Focus (Craftsman) Edge (+1 to Construct and Repair tests), Planetary Science +1, System Operation +1