Lion at the End

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A Brief City Overview The country of Singapore is young, but the city and its surroundings have been part of major trade schemes for more than 800 years. Some mages believe that the island of Singapore and surrounding environs to have once been Atlantis or a part of it. Whether it was once the Island of the Awakened will continue to be a matter of debate. What is not up for debate is the strong presence of magic in the area. Hallows permeate the island and city, but a thorough program of tight controls and city building these Hallows have been dampened in their strength.

The cabals and factions within the city attempt to control and/or free these weakened pools of magic as well as exploiting the other resources of the city. Being a major trade route for the Fallen World means that many artifacts have passed through Singapore’s ports. It has also become a major hub of activity with its lenient policies concerning non-resident foreigners and foreign companies. Because of this large number of transient mage cabals and renegade mages pass through the city. This has had a substantial effect on mage society with the city.

The city Hierarch, Magister, is not loved by most cabals. He makes sure that the mage community stays under the government’s radar in any manner it takes. The Singapore of the World of Darkness is even more brutal and totalitarian in its actions than in our world and because of this the Hierarch keeps those under his influence in similar control. He has already begun molding his replacement for role of Hierarch. With access to one of the few unmolested Hallows in the city and the only non-disrupted ley lines, Magister is able to keep the power of other Mages in the city unchecked. The dynamics of the city being a major thoroughfare in the mundane and Supernal world has caused a slight disruption to his plots and schemes. A situation that the PCs now find themselves in a position to take advantage of one way or another.

Singapore 12.jpg

Character Generation[edit]

  • 15 Merit Dots (Merit dots can be converted: 2 Merit dots for 1 Specialty or 3 Merit dots for 1 Skill dot)
  • Gnosis 2 (No Merit Dots can be spent on Gnosis)

Experience Rules[edit]

Regular XP

  • 1 XP per week for participation.
  • A session for this purpose will be considered a 2 week period. So an additional 1-5 XP will be awarded at that time.
  • 3 XP for completion of a Story.
  • An additional 1-3 XP will be awarded at the end of a Story based on Success, Danger, and Wisdom as outlined in the WoD book.
  • I reserve the right to provide additional XP to the group as I choose for any reason whatsoever.

Arcane XP

  • 1 Arcane XP every 2 weeks.
  • 3 Arcane XP for completion of a Story.
  • Plus the other methods as shown in the Mage core.
  • I reserve the right to provide additional Arcane XP to the group as I choose for any reason whatsoever.

No regular XP can be spent to increase Gnosis. Arcane XP can be used to purchase dots in Arcanum instead of Gnosis if desired.

Threads[edit]

Out of Character Threads[edit]

[Recruitment]
[Prelude OOC]
[Lion at the End OOC]

In Character Threads[edit]

[Prelude to the Lion]
[The Lion at the End]

The Cabal[edit]

Character Sheet

  • Grey, Mastigos, Adamantine Arrow, played by CrazyIvan
  • Hunter, Acanthus, Silver Ladder, (Tamers of the Air), played by Metal Fatigue.
  • Ox, Thyrsus, Mysterium, (Soul Shepherd), played by Delacroix
  • Raven, Moros, Free Council, played by radiant song
  • Robespierre, Mastigos, Mysterium, played by Silent Wayfarer
  • Solaris, Obrimos, Free Council,(Celestial Masters), played by CowboyEnergy

Major NPCs[edit]

Pentacle[edit]

The Inheritors of the Burning Flame
The Ever Watchful Eye
The Sixth Day
The Wardens
The Cadence of the Waning Moon
The Catalyst
The Emerald Path

The Seekers of Enlightened Knowledge
Project Twilight
Independents

Seer[edit]

Banishers[edit]

Sleepers[edit]

Singapore[edit]

The Celestial Court[edit]

The Istana
[The Istana] was finished in 1869 to act as the government seat for the British government. Since then it has acted as the central seat for Japan during World War II and now as the Presidential palace. One thing hasn't changed in the building's history, it remains the seat of the Singapore Consilium. While the state seat was constructed under the instructions of a Sleeper, Sir Harry Saint George Ord, the actual building was built off of the plans of the first Hierarch of Singapore, an architect and Tamer of Stone. The central home holds several secret, underground rooms. The rooms contain all of the amenities expected in a grand estate. They also include multiple secret entrances that extend for hundreds of meters or kilometers in distance from the building.

Voice of Heaven Magister - Obrimos - Mysterium - The Inheritors of the Burning Flame

Board Jana - Acanthus - Guardians of the Veil - The Ever Watchful Eyes
Prefect Maxwell - Acanthus - Guardians of the Veil - The Ever Watchful Eyes

Board Munchausen - Mastigos - Guardians of the Veil - The Sixth Day
Prefect Chaucer - Mastigos - Mysterium - The Sixth Day

Board Devala - Moros - Mysterium - The Cadence of the Waning Moon
Prefect Yama - Moros - Guardians of the Veil - The Cadence of the Waning Moon

Board Marcus - Obrimos - Adamantine Arrow ‘’The Wardens‘’
Prefect Percival - Obrimos - Adamantine Arrow ‘’The Wardens‘’

Board Dante - Thyrsus - Free Council - Independents
Prefect Chord - Mastigos - Guardians of the Veil - The Ever Watchful Eye

Magistrate Mao - Mastigos - Guardians of the Veil - The Inheritors of the Burning Flame
Magistrate Margaret - Thyrsus - Mysterium - The Sixth Day
Magistrate Dagon - Acanthus - Mysterium - The Cadence of the Waning Moon
Magistrate Maverick - Moros - Guardians of the Veil - The Ever Watchful Eye

Watcher Joan - Thyrsus Adamantine Arrow - The Wardens
Watcher Iron Finger Chan - Moros - Adamantine Arrow - The Inheritors of the Burning Flame
Watcher Forrest - Moros - Guardian of the Viel - The Sixth Day
Watcher Terrence - Acanthus - Adamantine Arrow - The Cadence of the Waning Moon

The City-State[edit]

Singapore has a reputation as a very strict environment with tough laws and tougher punishments. It is the same and more so in the World of Darkness. The government, unlike in our world, continues a program of disappearing citizens. Even those that appear to have committed no crime. It is this program that keeps people in a state of fear for themselves and their families. Businessmen, mothers, criminals are all subject to being disappeared. The need for an outlet is there and that is found in the various red-light districts. In these areas criminals and dissidents can find something to release frustrations. Police and security presence is low in these special areas. Once someone leaves the districts though they become fair game.