List of Forked Lightning PCs

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Below are Marvelous Adventures writeups for the player characters of the Thunderbolts: Forked Lightning campaign.

  • Keeping with the "notorious criminals disguised as new superheroes" theme, green text is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while blue text indicates fictitious representations of those abilities they make to the public.
  • A rightward arrow (→) means "to a range of".
  • The Karma listed before the slash is its starting value, while the number after the slash is its current value from play.

Blacklight[edit]

F: +4 (GD)
A: +4 (GD)
S: +4 (GD)
E: +4 (GD)
R: +4 (GD)
I: +5 (EX)
P: +7 (IN)
Res: +3 (TY)
Pop: +0 (NL)
Health: 16
Karma: 16/42
Blacklight(T-Bolt).png

KNOWN POWERS

Telepathy: IN
Mental Attack: IN (→ 2 areas)
Mind Control: IN; limited to one target.
Image Projection: IN
Telekinesis: IN control, EX strength
Ethereal Form: Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.

Equipment:

Disruptor Pistol: EX electrical, stunning, or nullifier(electronics) attacks (→ 3 areas)

Proxy Body: Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.

Talents: Law Enforcement

Darkwing[edit]

F: +6 (RM)
A: +6 (RM)
S: +6 (RM)
E: +6 (RM)
R: +3 (TY)
I: +4 (GD)
P: +3 (TY)
Res: +3 (TY)
Pop: +3 (TY)
Health: 24
Karma: 10/32
Darkwing(T-Bolt).png

KNOWN POWERS

Flight: GD (8 areas)

Equipment:

Body Armor: EX defense v. physical & electricity

Ultravision Lenses: EX

Bracers: AM material; RM edged damage
Electric Bolts: IN (→ 2 areas)

Utility Belt: Contains 4 "birdarangs" (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).

Talents: Martial Arts A,E; Military

Iron Mike[edit]

F: +6 (RM)
A: +5 (EX)
S: +7 (IN)
E: +7 (IN)
R: +3 (TY)
I: +4 (GD)
P: +4 (GD)
Res: +3 (TY)
Pop: +0 (NL)
Health: 24
Karma: 11/35
Iron Mike(T-Bolt).png

KNOWN POWERS

Body Armor: RM

Equipment:

Ascension Armor: RM material, EX defense
Jumpjets: FB airspeed (2 areas), or +1 land speed
Protected Senses: GD

Ultrasonic Resonance Armanent Array: EX material. Does EX force damage or IN stunning (→ 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.

Talents: Guns, Martial Arts B & E, Resist Domination, Tumbling

Ohm[edit]

F: +5 (EX)
A: +3 (TY)
S: +4 (GD)
E: +5 (EX)
R: +2 (PR)
I: +3 (TY)
P: +3 (TY)
Res: +2 (PR)
Pop: +0 (NL)
Health: 17
Karma: 8/32

KNOWN POWERS

Material Duplication: UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.

Equipment:

Powercell Armor: IN material; RM defense. Contains hidden sample of AM material for 'absorbing'.
Energy Detection: EX
Battery: EX material; IN electricity (5 areas)
Magnets: RM material; EX magnetism (1 area), GD Electrical Control
Rocket: EX (10 areas)

Talents: Blunt Weapons, Martial Arts B, Streetwise

Poppet[edit]

F: +4 (GD)
A: +4 (GD)
S: +3 (TY)
E: +5 (EX)
R: +3 (TY)
I: +4 (GD)
P: +5 (EX)
Res: +6 (RM)
Pop: +0 (NL)
Health: 16
Karma: 12/38
Poppet(T-Bolt).png

KNOWN POWERS

Sympathetic Magic: IN ability to conjure enchanted "voodoo dolls" and manipulate them to affect targets.

Telekinesis: MN "agility", RM "strength"
Disruption: RM damage. By making a Reason FEAT on the Blocking column, she can heal damage (with the indicated modifier) instead.
Body Armor: GD
Flight: FB (2 areas)

Talents: Artist (Fashion); Crime; Language (Romanian)

Professor Arcane[edit]

F: +4 (EX)
A: +4 (GD)
S: +4 (GD)
E: +5 (EX)
R: +5 (EX)
I: +5 (EX)
P: +6 (RM)
Res: +5 (EX)
Pop: +0 (NL)
Health: 18
Karma: 16/42

KNOWN POWERS

Sorcery: RM ability to use various spells.

Light Generation: RM
Illusion-Casting: RM
Hypnosis: RM
Light Solidification: RM

Resistance (Gas): MN

Flight: TY (6 areas)

Equipment:

Gas Spray: AM knock-out

Talents: Engineering, Robotics, Holography, Occult Lore

Pulse[edit]

F: +4 (GD)
A: +7 (IN)
S: +4 (GD)
E: +6 (RM)
R: +3 (TY)
I: +3 (TY)
P: +3 (TY)
Res: +3 (TY)
Pop: +0 (NL)
Health: 21
Karma: 9/35
Pulse(T-Bolt).png

KNOWN POWERS

Spinning: +3 to Escape FEATs, EX landspeed (5 areas)
Cyclone (Force Field): RM defense v. physical and missiles
Flight: GD (8 areas)
Wind Blasts: RM damage (→ 8 areas, or all within 1 area).

Equipment:

Battlesuit: EX defense; telemetry visor provides +1 Intuition (GD).
Photonic Injection System: Kinetic capacitors generate a GD rank blinding attack, and creates 3 charges to use any following powers.
Force Bolts: AM (or RM to all within 1 area)
Rocket: GD (8 areas)
Strength Boost: RM

Talents: Wrestling; Driving; Performance (skating, circus, pro wrestling)

Skyscraper[edit]

F: +4 (GD)
A: +4 (GD)
S: +3 (TY)
E: +5 (EX)
R: +5 (EX)
I: +3 (TY)
P: +2 (PR)
Res: +3 (TY)
Pop: +0 (NL)
Health: 16 (24)
Karma: 10/36
Skyscraper(T-Bolt).png

KNOWN POWERS

Growth: AM

Shrinking: IN

Equipment:

Electric Blasters: RM (→3 areas)

Talents: Electronics, Engineering, Repair/Tinker