Luca Sykewalsh

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Background[edit]

Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.

The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.

For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.

His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.

When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.

Stats[edit]

Character Name Player Name Specialty Chapter Rank Experience Renown
Luca Sykewalsh Aliexter Assault Marine Storm Giants 2 17,000 20
Solo Mode Chapter Demeanor Personal Demeanor Past Event Devastator Ability
Fire-Born Promethean Cult Gregarious Cleansing of The Grave Rose Wings of Angels
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
52 47 41 (8) 44 (8) 43 49 44 41 47 23 3 - -

Skills[edit]

Trained skills[edit]

Skill Attr. Bonus
Awareness Per
Ciphers (Chapter Runes) Int
Ciphers (Xenos Markings) Int
Climb S +10
Concealment Ag
Dodge Ag
Drive (Ground Vehicles) Ag
Literacy Int
Lore, Common (Adeptus Astartes) Int
Lore, Common (Deathwatch) Int
Lore, Common (Imperium) Int
Lore, Common (War) Int
Lore, Common (Tech) Int +20
Lore, Forbidden (Xenos) Int
Navigation (Surface) Int
Pilot (Personal) Ag +10
Scholastic Lore (Codex Astartes) Int
Silent Move Ag -30
Speak Language (High/Low Gothic) Int
Tech-Use Int +10
Tracking Int
Trade (Armorer) Int
Scrutiny Per

Talents & Traits[edit]

Talent or Trait Description
Ambidextrous Use either hand equally well
Astartes Weapon Training Proficient with all weapons but exotic
Bulging Biceps Remove bracing requirement for certain weapons
Deathwatch Training Auto-confirm Righteous Fury against aliens
Heightened Senses (Sight, Sound) +10 bonus to relevent senses
Killing Strike Spend a Fate Point to make melee attack impossible to parry/dodge
Nerves of Steel Re-roll failed tests to avoid pinning
Quick Draw Ready as a free action
Resistance (Psychic Powers) +10 bonus to resistance tests
True Grit Reduce critical damage the character takes
Unarmed Master 1d10+SB damage, no Primitive trait
Unnatural Strength (x2) Increase characteristic bonus by two
Unnatural Toughness (x2) Increase characteristic bonus by two
Swift Attack Use full action to perform two melee attacks
Hulking Size Larger than usual, -10 to Concealment and +1 to Movement
Two Weapon Wielder Ballistic Be able to use a pistol in the off hand in the same turn
Two Weapon Wielder Melee Be able to use a hand weapon in the off hand in the same turn
Resistance (Cold) +10 bonus to resistance tests
Lightning Reflexes Double Agility Bonus to determine initiative
Hammer Blow Make an All Out Attack to add +1/2 Strength Mod to melee weapon's armor penetration and Shocking
Kepharion’s Chosen Melee attacks gain aditional Pen equal to Rank+1 and gains the flame quality

Combat Stats[edit]

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight Req Renown
Stryken Bolter BS Bolt 100m S/2/4 1d10+9 X 4 28 Full Tearing 28 - -
Astartes Bolt Pistol BS Bolt 30m S/2/- 1d10+9 X 4 14 Full Tearing 5.5 - -
Astartes Combat Knife WS Trad Melee - 1d10+2 R 2 - - - 2 - -
Astartes Frag Grenade BS Thrown SBx3 S/-/- 2d10 X 0 - Blast (5) - 0.8 - -
Astartes Krak Grenade BS Thrown SBx3 S/-/- 3d10+4 X 6 - - - 0.8 - -
Astartes Chainsword WS Chain Melee - 1d10+3+2+1d5 R 3 - - Balanced, Tearing 10 5 -
  • Initiative Bonus: +4
  • Movement: 7/14/21/42
  • Wounds: 23
  • TB: +8
  • Armor: 8/10
  • Dodge: +0
  • Parry: +0

Equipment[edit]

Weapons[edit]

  • Stryken Pattern Bolter
    • Tearing, Maglock Holster
    • Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt
      • Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.

Armour[edit]

  • Valgor Maximus
    • The Emperor's Finest
    • Armor value - 8/10
    • +5 to Pinning, Fear, and Command Tests
      • This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken's stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor.

Standard Issue[edit]

  • Assault Package
    • Power Armor
    • Bolt pistol
    • Frag grenades (3)
    • Krak greandes (3)
    • Astartes combat knife
    • Repair cement
    • Chain sword
    • Jump Pack
    • Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.

Other Equipment[edit]

  • Equipment name
    • Equipment type
    • Equipment description
      • Flavor text

Experience[edit]

Total Experience - 20,000xp

Spent Experience - 20,000xp

Available - 0xp

Expenditures[edit]

Advance Cost
Agility, Simple 200
Weapon Skill, Simple 200
Tech-Use 600
Dodge 300
Perception, Simple 200
Ciphers (Xenos Markings) 200
Tech-Use +10 800
Trade (Armorer) 600
Signature Wargear Stryken Mark III Bolter 500
Two-weapon Wielder (Ballistic) 500
Two-weapon Wielder (Melee) 500
Common Lore (Tech) 200
Common Lore Tech +10 300
Resistance (Cold) 300
Intermediate Weapon Advancement 500
Pilot (Personal) +10 500
Scrutiny 400
Common Lore (Tech) +20 200
Climb +10 400
Lightning Reflexes 500
Hammer Blow 500