MHR A New Dawn/Characters/Jackrabbit
A Character in MHR A New Dawn, played by KreenWarrior
Contents
JACKRABBIT[edit]
Affiliations[edit]
Solo d10 / Team d8 / Buddy d6
Distinctions[edit]
- Been There, Done That
- Genetically Tinkered Mutant
- Wandering Guardian
Powersets[edit]
Mexican Jumping Mutant[edit]
Superhuman Jumping D10 / Enhanced Explosion (Weapon) D8 / Superhuman Durability (Force Field) D10 / Enhanced Reflexes D8, Enhanced Senses D8
- SFX: Blasting. When making an action that includes Godlike Jumping, you may add an Enhanced Explosion or Superhuman Durability die to your pool. If the action fails, add a die to the doom pool equal to the smaller of the two power dice
- SFX: Death from Above: Against a single target, step up or double a Mexican Jumping Mutant Power. Remove the highest rolling die from the pool and use three dice for your total.
- Limit: Mutant:
- Limit: Explosive Propulsion: In order to use Superhuman Explosion or Superhuman Durability, you must include Godlike Jumping in your pool.
Specialties[edit]
Acrobatics Master D10 / Combat Expert D8 / Covert Expert d8 / Vehicles Expert d8
Milestones[edit]
Wandering Guardian
- 1 XP when you step in to protect someone weaker than yourself.
- 3 XP when you acknowledge a situation made worse by your intervention.
- 10 XP when you choose to either settle down to protect a community or move on from a settled place in order to protect them.
Slow to Trust
- 1 XP when you create an asset for another hero in combat.
- 3 XP when you call another hero a friend.
- 10 XP when you either accept an offer to form a permanent team or reject it completely.