MHR A New Dawn/Characters/Jackrabbit

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A Character in MHR A New Dawn, played by KreenWarrior

JACKRABBIT[edit]

Affiliations[edit]

Solo d10 / Team d8 / Buddy d6

Distinctions[edit]

  • Been There, Done That
  • Genetically Tinkered Mutant
  • Wandering Guardian

Powersets[edit]

Mexican Jumping Mutant[edit]

Superhuman Jumping D10 / Enhanced Explosion (Weapon) D8 / Superhuman Durability (Force Field) D10 / Enhanced Reflexes D8, Enhanced Senses D8

  • SFX: Blasting. When making an action that includes Godlike Jumping, you may add an Enhanced Explosion or Superhuman Durability die to your pool. If the action fails, add a die to the doom pool equal to the smaller of the two power dice
  • SFX: Death from Above: Against a single target, step up or double a Mexican Jumping Mutant Power. Remove the highest rolling die from the pool and use three dice for your total.
  • Limit: Mutant:
  • Limit: Explosive Propulsion: In order to use Superhuman Explosion or Superhuman Durability, you must include Godlike Jumping in your pool.

Specialties[edit]

Acrobatics Master D10 / Combat Expert D8 / Covert Expert d8 / Vehicles Expert d8

Milestones[edit]

Wandering Guardian

  • 1 XP when you step in to protect someone weaker than yourself.
  • 3 XP when you acknowledge a situation made worse by your intervention.
  • 10 XP when you choose to either settle down to protect a community or move on from a settled place in order to protect them.

Slow to Trust

  • 1 XP when you create an asset for another hero in combat.
  • 3 XP when you call another hero a friend.
  • 10 XP when you either accept an offer to form a permanent team or reject it completely.