MH Silence Karlena

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Karlena Jones, the Witch[edit]

MH Silence Karlena.jpg


  • Lithe
  • Calculating eyes






  • Hot +1
  • Cold +0
  • Volatile -1
  • Dark +2


  • Hex-Casting: You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target’s gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one: the casting does you 1 Harm; the Hex has weird side effects; trigger your Darkest Self.
  • Prophecies: When you predict the outcome of someone else’s action well before they undertake it, roll with Integrity. Erase 1 Integrity after you roll. On a 10 up, your prediction of success or failure will come true, though perhaps not exactly as you foresaw. On a 7-9, if the action is attempted your prophecy will come true, but an innocent will pay a terrible price.
  • Sympathetic Tokens: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.
  • Sex Move: After sex, you can take a Sympathetic Token from them. They know about it, and it’s cool.



  • Binding
    • The person cannot physically harm others.
  • Illusions
    • Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.
  • Ring of Lies
    • Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage.
  • Watching
    • You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.
  • Wither
    • The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it’s bad.

Sympathetic Tokens[edit]

  • 1 from Aurora (something handmade)
  • 5 from Chloe (one of her favourite tops; pair of earrings; pair of earrings; silver pentagram charm; small round black badge with a red cartoon succubus on it)
  • 1 from Mina (small pendant that Mina got for her 16th birthday)

Carry Forward[edit]

  • +1 to getting a working body transformation spell out of the Scion or doing further research on the DIY one, pick 1


  • Just Not Worth It
  • Little Witch
  • Pity Case

Coven Members[edit]

  • Alice Kennedy, role TBD
  • Artemis, role TBD
  • Riley Gallagher, informant (Gaze specialist)

Darkest Self[edit]

The time for subtlety and patience is over. You’re too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.

Lure Promises[edit]

  • Not to reveal any secrets shared in posts 1590-1610 with anyone outside (current PCs + Artemis)




  • Add 1 to any of your stats
  • Take another Witch Move
  • Take all the remaining hexes
  • Create a new hex
  • Take a Move from any Skin
  • Take a Move from any Skin
  • You belong to a Coven

Season One Advances[edit]

  • Take a Move from any Skin