MMMC: Kitsune

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TBD[edit]

  • The world is my playground.
  • The technology embedded in my body lets me emulate the mystical kitsune of legend.

Attributes[edit]

Agility || Smarts || Spirit || Strength + || Vigor

Derived Stats[edit]

Pace || Run || Parry || Toughness ()

Core Skills[edit]

Athletics || Common Knowledge || Notice || Persuasion || Stealth

Other Skills[edit]

Fighting || Focus

Hindrances[edit]

Enemy (Minor): The character has a recurring nemesis.
Overconfident (Major): The hero believes she can do anything.
Cynophobia (Minor): an irrational phobia of dogs that remains even after her extensive augmentation. She subtracts –1 from all Trait rolls in their presence.

Ancestry[edit]

Enhanced Attribute (Strength & Vigor): One attribute based on the animal’s strong point starts at d6 instead of d4 and can be raised to d12+1.
Armor - +6 armor
Ancestral Enemy (Minor): (Dogs!) This species dislikes another species relatively common to the setting. They suffer a –2 penalty to Persuasion rolls when dealing with their rivals and may become hostile with little provocation. This may only be taken once per ancestry.
All Thumbs (Minor): –2 to use mechanical or electrical devices.
Awkward Shape (Minor): Mutant animals are humanoid, but they are not necessarily proportioned like humans. Mutant animals must disguise themselves while in public or risk panic (see the Mutants in Disguise rules below). Clothing must be specially made, as off-the-shelf clothing never fits right. Any gear that is worn costs twice as much as standard.
Outsider (Major): Mutant animals are not human and have no legal rights. Undisguised mutant animals take a -2 penalty on Persuasion rolls when interacting with most humans.

Edges[edit]

????

Super Powers[edit]

Trappings: Cyber-Kit!


Additional Actions| Points: 3
Construct | Points: 8-2=6 | Constructs add +2 when attempting to recover from being Shaken, ignore one point of Wound penalties, don’t breathe or eat and are immune to disease and poison, don’t Bleed Out, and Wounds are removed with Repair instead of Healing.
Dependency | The construct must recharge one hour each day at a suitable place: an electrical outlet for a robot.
Fearless | Points: 2
Illusion | Points: 4+1=5
Film Quality'
Malfunction | Points: 3
Melee Attack | Points: 2
Super Attribute | Points: 8 | Strength +4 steps
Super Skill | Points: 1 | Fighting +1 step

Equipment/Gear[edit]

Weapons[edit]

Unarmed: Str damage

Gear[edit]

Advances[edit]

  1. Strength

Backstory[edit]

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