MYK Item List
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Arms Items[edit]
Blade | 1 | Fang, Iron | 0-10 | M, 0, Lv+1D6 |
Dagger | 1 | Iron | 0-10 | M, 0, Lv+2, crit on 11+ |
Battle Axe | 1 | Iron, Wood | 0-10 | M, 0, Lv+2d6-2, attack checks -2 |
Buckler | 1 | Iron, Leather | 0-10 | Defense +Lv+1 |
Spear | 2 | Fang | 0-10 | M, 1, Lv+3 |
Shuriken | 2 | Iron x10 | 0-10 | M, 0/R, 2, Lv+1D6-1, disarm+1, Ninja only |
Crossbow | 2 | Wood | 0-10 | R, 2, Lv+2, random target, Attack Checks +Lv |
Armor | 2 | Leather, Iron | 0-10 | Damage -(Lv+1) |
Warhammer | 3 | Iron | 0-10 | M, 0, Lv+3 piercing |
Bomb | 3 | Gunpowder x5 | 0-10 | R, 1, Lv+1D6, Area, one-use |
Firearm | 4 | Machinery, Gunpowder | 0-10 | R, 3, Lv+1D6, random target |
Greatsword | 4 | Iron x3, Fang x3 | 0-10 | M, 0, Lv+1D6, shift Warfare from attack to damage |
Broom | 4 | Wood Reagent | 0-10 | M, 0, Lv+1D6-1, attack Combat Traps, Witch: learn Flying |
Armor-Piercing Bullet | 5 | Iron x5 | 0-10 | increase ranged damage by Lv+1d6 piercing, one-use (50% if Ranged Skill group) |
Cannon | 8 | Machinery x5, Gunpowder x5 | 0-10 | R, 3, Lv+1D6, Area, min Followers 10, spend 1 Gunpowder |
Lifestyle Items[edit]
Pan | 1 | Iron | 0-10 | Plan, Quest 9, craft Lunch in Dungeon |
Backpack | 1 | Cloth | 0-10 | Store Lvx2+15 Materials |
Cracker | 1 | Gunpowder x5 | Push 1 space, one-use; Happymancer: Cause random encounter during Kingdom Phase | |
Frog-Safe | 1 | Leather Reagent | 0-10 | Assist, Wit 10, increase carryover by Lv+1MG; lose everything on failure |
Cloak | 1 | Cloth x3 | randomize Defense | |
Cards | 2 | Information | Plan, Charisma 9, increase Affection or Hostility | |
Apron | 3 | Reagent, Cloth | Assist, Quest 11, turn loot into meat; Cook: bake Monster Skill into meal | |
Resident Library | 2 | Information x10 | Plan, Wit 11, Vizier only: Spend Hope to redistribute Followers | |
Handy Phone | 4 | Machinery x5 | 0-10 | Increase Command checks by Lv+1 |
Portrait | 4 | Information x5 | Support, increase Drive by Affection towards pictured character | |
Costume | 5 | Leather, Cloth | additional die for Charisma checks | |
Snack of Yellow Sunlight | 5 | Adjust Kingdom Change by 1, Eunuch: adjust +1 per spent MG | ||
Glasses | 5 | Machinery x5 | Use Wit for Astrology and Summoning, Ranged Weapon range -1 | |
Credit Card | 7 | Machinery x5, Information x10 | Borrow MG | |
Grimoire | 8 | Leather x5, Information x10 | Plan, Wit 9, during Kingdom Phase, ensure 1 skill activation |
Recovery Items[edit]
Lunch | 1 | Meat xCourt | 0-10 | Plan, Court recovers Lv+1 HP, one-use |
Antidote | 1 | Wood, Reagent x5 | Support, cure 1 specific Bad Status, one-use | |
Keepable Foods | 1 | Meat | Assist, recover 1 HP, one-use | |
Stretcher | 1 | Wood x2, Cloth x5 | 0-10 | recover Lv+1D6 Followers during End Phase |
Coffee | 1 | Wood x2, Reagent x5 | ignore Sleep, one-use | |
Chocolate | 1 | Wood x5 | Support, increase Affection score for session, one-use | |
Drink | 1 | Wood | 0-10 | Support, recover Lv+1 Drive, one-use |
Full Course | 3 | Meat xCourtx2 | 0-10 | Plan, Court recovers Lv+1D6 HP, one-use |
Potion | 3 | Reagent x5 | 0-10 | Assist/Interrupt, recover Lv+1D6 HP, one-use |
Trauma Kit | 4 | Wood, Cloth, Reagent, Information | 0-10 | Plan, Wit 9, another character recovers Lv+2 HP |
Tonic | 5 | Fang, Reagent, Meat, Wood, Gunpowder | 0-10 | Max HP +Lv+5 |
Dungeon Insurance | 5 | 0-10 | Teleport Court back to Kingdom when someone takes damage, Max HP +Lv+1, one-use | |
Scientific Spice | 6 | Reagent x10, Gunpowder x10 | Lunch/Full Course recovers +1D6 HP&Drive, Obese on 6, one-use | |
Love Potion | 7 | Reagent x10 | 0-10 | Support, Increase Affection Score by Lv+3 for 1 Turn, one-use |
Elixir | 10 | Every Material x10 | 0-10 | Support, Revive character w/ Lv+1 HP |
Exploration Items[edit]
Flag | 1 | Wood, Cloth | Reduce Random Encounter Chance | |
Amulet | 2 | Reagent x5 | Interrupt, Quest 9, prevent trap effect for 1 cycle, one-use | |
Star Fragment | 2 | Iron, Reagent | 0-10 | Light Lv+1 |
Instrument of Torture | 2 | Fang, Metal | Interrupt, Warfare 5+MonsterLv, learn name of Ruler | |
Heavy Wristband | 2 | Iron x2 | 0-10 | Reduce checks by Lv+1, gain Lv+1 Drive at end of combat |
Tent | 2 | Cloth x5 | 0-10 | Reduce damage during Camp Step by Lv+1 |
Instrument | 3 | Wood, Leather | Interrupt, other character converts 5s to drive | |
Animal Companion | 3 | Monster Citizen | Search checks +1 | |
Ride | 4 | Monster Citizen | Move 2 | |
Trap Collection | 5 | Information, Machinery | 0-10 | Support, Quest 11, Place trap w/ Lv up to Lv+1, one-use |
Dismaze Gear | 5 | Leather x2, Cloth x2, Reagent x2 | 0-10 | Protected against Lv+1 Combat Traps, stay Lv+1 quarters longer in Dungeon |
Map | 6 | Information x10 | Gain all information about 1 room, one-use | |
Ticktick | 7 | Machinery x5 | Spend 1 Hope to make additional Support Action during Dungeon Phase | |
Living Drill | 8 | Meat x5, Fang x10 | Create corridor, one-use | |
Pumpkin Wagon | 8 | Monster Citizen, Wood x10 | 3 non-equipped Item Slots, can't have Ride |