Macchiato Monsters: The Stygian Library: Cassy-Dee Minor

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Sheet[edit]

  • Name: Cassy-Dee Minor
    • Pronouns: she/her
    • Languages: English, Spanish
  • Trait: Scrappy Skater Girl
  • Level 3
    • Experiences 0/4
  • STR 11 DEX 17 CON 11 INT 13 WIS 08 CHA 06
  • HD 3d6
  • HP 13
  • Attacks/round: 1
  • Abilities
    • Sick Tricks (gnarly skateboard moves, 1/day)
  • Spells
    • Covenant (Diabolism)
    • Stormspeech (Elementalism)
  • Equipment
    • Carmen’s studded, spiked, and pinned leather jacket Δ6 with shield (free slot for equipped armor)
    • Boiled turnips and butter Δ6
    • backpack Δ6
    • bedroll
    • Skateboard 🛹
    • half a map to the Stygian Library
    • Baseball bat d6
    • Darts d6 (quiver Δ6)
    • Bearowl feathers (weaved into hair and bracelets) (Δ8 R.)
    • An unknown Spanish scroll (can be identified with a turn of study)
    • Revelation Candles Δ6 - Dispel illusions, reveal invisibility, etc within the 30' radius they illuminate. Roll Δ when used.
    • (empty) (CON 11/11)

Spells[edit]

Stormspeech[edit]

  • Cost: 3

The sorcerer may command the weather, though only in generalities such as summoning powerful winds, occluding the sun with dark storm clouds, or causing a downpour. Invariably any weather modifications will result in threefold retribution as the skies become enraged by mortal interference and reassert dominance in days to come. Stormspeech is most commonly used for speeding ships on placid seas, as the seafaring sorcerer will likely be far away from the cosmic rebalancing when it comes.

Covenant[edit]

  • Cost: 3

Magically seal a bargain between the sorcerer and a counterparty by awarding temporary control of both souls to a devil. Free assent is required, but may be compelled by factors external to the magic, such as a dagger to the throat. Demonic malady rewards temporary deviation, and ignoring the covenant completely allows the devil to take permanent possession, which causes death and eternal torment.

Maleficence[edit]

  • Cost: 3

The sorcerer does 2d6 damage spread among enemies in a small melee area, or all to one target they can see. When both damage dice come up 6, roll another d6, continuing as 6s continue. [Each sorcerer's Maleficence is unique: at character creation, choose a descriptor (fire, cold, acid, shadow, etc) which can cause secondary effects such as igniting paper or freezing water.]