Macchiato Monsters: The Stygian Library: Levi

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Sheet[edit]

  • Name: Leviticus Jones
    • Pronouns: he/him
    • Languages: English, (one more TBD)
  • Trait: Golem
  • Level 1
    • Experiences 0/2
  • STR 11 DEX 05 CON 15 INT 14 WIS 10 CHA 09
  • HD 1d8
  • HP 6
  • Attacks/round (1 unless raised)
  • Spells
    • Death Unto Life (Physiurgy)
    • Salvific Apport (Physiurgy)
  • Equipment
    • Buckler (free slot for worn armor)
    • Bread and ham Δ4
    • Ragged cloth bag Δ4
    • Sock filled with pebbles
    • Length of silk worth silver Δ10
    • Gladius d8
    • Darts d6 (quiver Δ6)
    • Handful of goodberries (heal Δ4)
    • (empty) (CON 8/15)
    • (empty) (CON 9/15)
    • (empty) (CON 10/15)
    • (empty) (CON 11/15)
    • (empty) (CON 12/15)
    • (empty) (CON 13/15)
    • (empty) (CON 14/15)
    • (empty) (CON 15/15)

Spells[edit]

Death Unto Life[edit]

  • Cost: 3

The caster brings back to life a corpse: a body missing parts will be brought to life missing those parts, and miraculously alive should they lack vital organs. The departed is brought back to life at 1 HP, level 0, and bedridden until they rest the the same amount of time they spent beyond the veil. Thereafter will recover 1 level per week, up to the level they were before dying. Should they accrue experience during recovery, it does not apply until the recovery is complete. After casting this spell the caster is profoundly enervated and must check CON twice. If the first save fails the caster falls into a coma for 1d6 days. If the second fails the caster can't cast spells for a week. If both fail the caster dies.

At level 0, characters have a Trait, 1d6 HD, their starting stats, and no advances.

Salvific Apport[edit]

  • Cost: 3

The caster’s hands exude some apport, a balsamic white goo. The apport evaporates in a turn, but until then it can be used to spread on wounds to heal 3d6 HP or swallowed to immediately cure poison.

Maleficence[edit]

  • Cost: 3

The sorcerer does 2d6 damage spread among enemies in a small melee area, or all to one target they can see. When both damage dice come up 6, roll another d6, continuing as 6s continue. [Each sorcerer's Maleficence is unique: at character creation, choose a descriptor (fire, cold, acid, shadow, etc) which can cause secondary effects such as igniting paper or freezing water.]