Mad Dogs aka Kingdom Come

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Another low level Anarch group, they came from England by way of Canada. Their goals are apparently lofty, but their crimes tend to be low level. There is some suggestion of a political agenda to their actions. Their leader is McGuffin, an emotion controlling anarch from the Kavanaugh-Doyle bloodline. Other members include: Bond, Transit, High Risk, Feng Shui, Archimedes, and Gargantuan. This last anarch is notable for the lethality of his methods. In the UK he remained on the field several times to finish off opponent superheroes. Most of team captured by the Untouchables. Feng Shui and Transit managed to escape.

ARCHIMEDIES[edit]

PL: 9, Identity: (Secret ID), Size: Medium.

INIT: +6, DEF: 19/17; Base Speed 30/60/120, Flight 45/90/180;

MELEE +8, RANGED +8, MENTAL +8.

SAVES: DMG +5, FORT +3, REF +2, WILL +4;

ABILITIES: STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)

SKILLS: Concentration +8

FEATS: Iron Will, Toughness, Imp. Initiative

POWERS:

  • GRAVITY MASTERY (+9) Effect: Flight (+9), Effect: Telekinesis (+9), Effect: Immobility (on ground) (+9) Effect: Ranged Grapple (just to pin), Effect: Gravity Wave (Lethal DC9) (+9), Effect: Deflection (+9), Extra: Force Field (+9).

WEAKNESS: Susceptible

COST: abilities 23, combat 32, skills 3, feats 6, powers 81, weakness -10, total 135.

BOND[edit]

PL: 11, Identity: (Secret ID), Size: Medium.

INIT: +3, DEF: 20/17; Base Speed 30/60/120, Leaping 40/80/160;

MELEE +12, RANGED +10, MENTAL +10.

SAVES: DMG +2, FORT +2, REF +3, WILL +3;

ABILITIES: STR 20 (+5), DEX 16 (+3), CON 15 (+2), INT 13 (+1), WIS 16 (+3), CHA 15 (+2)

SKILLS: Acrobatics +8/5, Balance +5/0, Escape Artist +4/1, Jump +7/.

FEATS: Chokehold, Imp. Grapple, Imp. Pin

POWERS:

  • ADHESION (+11) Effect: Climb/Grapple Bonus +11, Effect: Touch Snare (+11)
  • FATIGUE (+11) Flaw: Touch (+11)
  • ABSORPTION: STRENGTH (+11), Extra: Both Types (+11)
  • LEAPING (+8)

WEAKNESS: Field.

COST: abilities 35, combat 35, skills 3, feats 6, powers 96, weakness -10, total 165.

FENG SHUI[edit]

PL: 11, Identity: (Secret ID), Size: Medium.

INIT: +19, DEF: 26/20; Base Speed 80/160/320;

MELEE +13, RANGED +13, MENTAL +9.

SAVES: DMG 0, FORT 0, REF +17, WILL +3;

ABILITIES: STR 16 (+3), DEX 20 (+5), CON 11 ( 0), INT 11 ( 0), WIS 12 (+1), CHA 10 ( 0)

SKILLS: Acrobatics +15/10, Balance +7/0, Jump +5/.

FEATS: Accurate Attack, All-Out Attack, Attack Finesse, Attack Focus, Dodge, Evasion, Expertise, Imp. Critical, Imp. Initiative, Imp. Trip, Instant Stand, Iron Will, Lightning Reflexes, Power Attack, Precise Shot, Rapid Strike, Takedown Attack, Stunning Attack, Whirlwind Attack

POWERS:

  • SUPER-DEXTERITY (+10)
  • STRIKE (+10), Stunt: Dual Damaage.

WEAKNESS: Quirk (fanatical) - Will save to resist direct orders.

COST: abilities 20, combat 50, skills 5, feats 38, powers 62, weakness -10, total 165.

GARGANTUAN[edit]

PL: 15, Identity: (Secret ID), Size: Medium.

INIT: +3, DEF: 21/18; Base Speed 55/110/220;

MELEE +15, RANGED +13, MENTAL +11.

SAVES: DMG +12, FORT +7, REF +3, WILL +10;

ABILITIES: STR 20 (+13), DEX 16 (+3), CON 20 (+5), INT 11 ( 0), WIS 13 (+1), CHA 13 (+1)

SKILLS: Acrobatics +8/5, Balance +10/5, Intimidate +15/2, Jump +15/0, Sense Motive +3/2, Taunt +7/.

FEATS: Iron Will, Greater Fortitude, Accurate Attack

POWERS:

  • GROWTH (+5)
  • SUPER-STRENGTH (+8), Extra: Shockwave (+8), Extra: Absorption (+8)
  • AMAZING SAVE: DAMAGE (+7), Extra: Willpower (+7)
  • STRIKE (+14) Stunt: Dual Damage
  • REGENERATION (+5)

WEAKNESS: Berserker; Physical all powers except Regeneration linked to Growth.

COST: abilities 33, combat 46, skills 10, feats 6, powers 140, weakness -10, total 225.

HIGH RISK[edit]

PL: 9, Identity: (Secret ID), Size: Medium.

INIT: +5, DEF: 22/17; Base Speed 30/60/120;

MELEE +12, RANGED +12, MENTAL +10.

SAVES: DMG +8, FORT +3, REF +5, WILL +8;

ABILITIES: STR 10 ( 0), DEX 20 (+5), CON 16 (+3), INT 14 (+2), WIS 16 (+3), CHA 14 (+2)

FEATS: Attack Finesse

POWERS:

  • MIMIC (+9), Extra: Addtl Attributes (+9), Extra: Expanded Powers (+9)
  • POWER DOMINATION (+9)
  • ARMOR (+5)
  • AMAZING SAVE: DAMAGE (+5), Extra: Will (+5).

WEAKNESS: Daredevil

COST: abilities 30, combat 35, skills 0, feats 2, powers 78, weakness -10, total 135.

MCGUFFIN[edit]

PL: 12, Identity: (Secret ID), Gender: Male, Size: Medium.

INIT: +4, DEF: 23/18; Base Speed 45/90/180;

MELEE +12, RANGED +12, MENTAL +13.

SAVES: DMG +11, FORT +2, REF +4, WILL +14;

ABILITIES: STR 18 (+4), DEX 18 (+4), CON 15 (+2), INT 20 (+5), WIS 20 (+5), CHA 18 (+4)

SKILLS: Acrobatics +6/2, Bluff +10/6, Diplomacy +8/0, Disguise +6/0, Innuendo +8/0, Intimidate +8/2, Sense Motive +11/6, Sleight/Hand +6/0, Taunt +12/.

FEATS: Accurate Attack, Dodge, Stunning Attack, Mental Link

POWERS:

  • MIND CONTROL (+12), Flaw: Emotion Control- can only affect a target once in a combat (+12), Extra: Contagious (+12)
  • INVISIBILITY (+10), Stunt: Mental, Flaw: Must Stand Still (+10)
  • WEAPON (+10),Stunt: Dual Type, Extra: Mighty Weapon (+10)
  • RUNNING (+3)
  • AMAZING SAVE: DAMAGE (+9), Extra: Will Save (+9).

WEAKNESS: Susceptible (mod) - Moderate element.

COST: abilities 49, combat 40, skills 11, feats 8, powers 82, weakness -10, total 180.

TRANSIT[edit]

PL: 10, Identity: (Secret ID), Size: Medium.

INIT: +8, DEF: 24/19; Base Speed 30/60/120, Flight 50/100/200, Teleport 45/90/188743680;

MELEE +4, RANGED +8, MENTAL +8.

SAVES: DMG +3, FORT +3, REF +4, WILL +6;

ABILITIES: STR 10 ( 0), DEX 18 (+4), CON 16 (+3), INT 10 ( 0), WIS 18 (+4), CHA 10 ( 0)

SKILLS: Acrobatics +10/6, Balance +6/0, Diplomacy +2/0, Innuendo +2/0, Jump +2/0, Sense Motive +10/.

FEATS: Iron Will, Indomitable Will, Imp. Initiative, Dodge, Aerial Combat

POWERS:

  • REGENERATION (+8)
  • TELEPORTATION (+9), Stunt: Extended, Stunt: Extended, Extra: Usable, Range: only Willing Targets (+9), Extra: Blink (+9)
  • FLIGHT (+10) (MUTATION)
  • SNARE (+8), Flaw: Device (+8)
  • ARMOR (+8)

WEAKNESS: Psychological

COST: abilities 22, combat 30, skills 6, feats 10, powers 92, weakness -10, total 150.

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