MagicWorld1932:Abigail Jones

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Background[edit]

Abigail Jones.png

Abigail grew up in the tribal lands outside of Seattle, the oldest of three children. She and her siblings are second generation Orcs, their parents having been changed as children during the Goblin Flu. Among her family and tribe, she is known by the name Kikiyahl.

She was a teenager the night the wolves came. A whole pack of them descended on her family’s home, and her father was seriously injured trying to hold them off. Unfortunately, it did little good and Abigail’s mother and younger brother were killed that night… leaving only her and her sister unscathed.

The worst was yet to come, however, as they knew little of lycanthropes. Her father’s injuries seemed to heal in record time, but it became more and more clear that he wasn’t the same man anymore. One day he turned on his remaining children and it was up to Abigail to fight him off with a hatchet, driving him off into the woods.

He returned a month later, but by that time Abigail had learned a thing or two about werewolves and she was ready. The same hatchet she had used before was now coated in silver and it cut through her father’s hide like a hot knife through butter. The next day she buried his remains in the yard next to her mother and brother.

Since that time, she has devoted her life to hunting down lycanthropes of all types wherever they may be hiding. It’s this drive that has brought her into the city of Seattle to seek out employment with Mr. Schwarz's ‘Occult Investigations and Protection’. At least as part of the agency she won't have to go it alone.


Physical Description[edit]

At well over six feet in height, Abigail masses a good eighth of a ton of heavy orcish bone and muscle. Her black hair is parted down the center and woven into a pair of long braids that extend down behind her pointed ears and drape over her massive shoulders. Her eyes glow a faint green and a prominent jaw juts forward in a noticeable underbite. A pair of tusk-like lower canine teeth protrude upwards and overlap her upper lip even when her mouth is fully closed. Besides her agency issue long coat, Abigail typically dresses in knit sweaters or pique cotton polo shirts with either knickerbockers or knee-length pleated skirts that end just over the tops of her leather boots. Her outfits are always accessorized with a few pieces of traditional Salish jewelry.


Game Stats[edit]

Name: Abigail Jones

TL: 6; Western and First Nations Cultural Familiarity; Native Tongue – Lushootseed; Other – English (Accented), Or’zet (Broken)

Theme: Warrior; Motivation: Avenger; Know thy Enemy: Lycanthropes; Race: Orc (Native American); Age: 25; Sex: Female

ST 16 [60]; DX 14 [80]; IQ 10 [0]; HT 13 [30]

BL 51lbs; Sw/Th 3d-1/1d+2; HP 20 [8]; FP 13 [0]; Will 11 [5]; Per 10 [0]; Base Speed 7.00 [5], Move 7 [0]

Advantages: Combat Reflexes [15], Cultural Familiarity: Western [1], DR 1 (Tough Skin) [3], Fearlessness 2 [4], High Pain Threshold [10], Higher Purpose (Hunt Lycanthropes) [5], Infravision [10], Language: English [4], Language: Or'zet [2], Rapid Healing [5], Striking ST 1 [5], Weapon Master (Hatchet) [20]

Disadvantages: Appearance (Ugly) [-8], Bad Temper (12 or less) [-10], Fanaticism (The Mission) [-15], Impulsiveness (9 or less) [-15], Lecherousness (12 or less) [-15], Sense of Duty (Comrades) [-5], Social Stigma (Minority Group) [-10], Unnatural Features (Orc) [-2]

Quirks (-5): Congenial, Dislikes Confined Spaces, Distractible, Nosy, Responsive

Combat Skills: Axe/Mace [8]-16, Brawling [4]-16, Guns (Shotgun) [4]-16, Thrown Weapon (Axe/Mace) [4]-16, Wrestling [8]-16

Skills: Area Knowledge (Salish Tribal Lands) [1]-10, Area Knowledge (Seattle) [1]-10, Carousing [1]-13, Climbing [2]-14, Driving (Motorcycle) [1]-13, First Aid [1]-10, Forced Entry [2]-15, Hidden Lore (Lycanthropes) [8]-12, Hiking [1]-12, Occultism [2]-10, Sex Appeal [4]-10, Stealth [2]-14, Survival (Woodlands) [2]-10, Swimming [1]-13, Veterinary [4]-10

Spells/Psychic Powers/Innate Abilities: Ignite Fire [2]-9

Weapons: Silver-Coated Hatchet (Damage 3d+5 cut, Reach 1, ST 8, Weight 2lbs, Cost $120) Remington Model 11 Police Special (Damage 1d+1 pi, Acc 3, Range 20/800, Weight 8.2/0.4, RoF 3x9, Shots 4+1 (2i), ST 10†, Bulk -5, Recoil 1/4, Cost $850, LC 3)

Gear: 10x 12ga Buckshot ($5, 1.1lbs), 10x 12ga Slugs ($5, 1.1lbs), 5x 12ga Silver Slugs ($125, 0.55lbs), Steel Vest (DR 5F, $150, 7 lbs), Ordinary Clothes ($0, 2 lbs), Waist Pack ($10, 1lbs), Boots (DR 2*, $80, 3lbs), First Aid Kit ($50, 2lbs), Rifle Sling ($10, 1lb), Belt ($10, neg.), Personal Basics ($5, 1lb), Leather Gloves (DR 2*, $30, neg.), Cartridge Bandoleer ($15, 1 lb), Long Coat ($50, 5lbs)

Cash on Hand: $48.50 (1930s dollars)

Breakdown: 170 primary stats +18 secondary + 84 advantages – 85 disadvantages and quirks + 28 combat skills + 33 skills + 2 spells = Total 250