Magneto PL-18

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Magneto; “Erik Magnus Lehnsherr”; PL 18 (270)

Init +2; Defense 17 (+2 dodge, +5 base); Spd 30 ft walk, 75 ft fly; Base Attack +6; Atk +9 (+15S Magnetic Blast); SV Dmg +8 (+21 with Force Field), Fort +2, Ref +2, Will +10 (or +5 and 18 Mental Protection); Str 16, Dex 14, Con 14, Int 20, Wis 20, Cha 16 (50 total)

Skills: Science (Genetics) 15/+20, Science (Electronics) 12/+17, Intimidation 6/+9, Sense Motive 15/+20, Pilot (Space Ship) 4/+6, (27 total)

Feats: Power Attack, Attack Focus (Magnetic Control), Point Blank Shot, Precise Shot, Leadership, Villainous Surge, Infamy (13 total)

Powers & Equipment:

  • Mental Protection+18 (Flaws: Device (helmet), 1 ppr, 18 total, Source: Super-Science),
  • Magnetic Control +15 (Power Stunts: Expanded Magnetics, Extras: Energy Blast, Explosive Blast, Energy Field, Flight, Force Field (Area x2), Immunities +6 (Immunity to Electricity, Heat, Gravity, Magnetics, Suffocation, Pressure), Neutralize (super-science powers), Shape Matter (Metal only), 9ppr+8, 146 total, Source: Mutation),
  • Amazing Save (Will) +5 (Extras: Damage, 2 ppr, 10 total, Source: Training) (182 total)

Weaknesses: Quirk (Hatred of non-mutant humanity)

His Power Stunt "Expanded Magnetics" allows him to spend a Villain Point to effect non-magnetic objects with his magnetism, usually by manipulating the magnetic gravity fields of earth itself