Magneto PL18
Magneto: PL18 ;
Init +2 (Dex); Defense 17 (15 flat footed); Spd 75ft flying; Atk +7 melee (+2S punch), +7 ranged (+15L Magnetic Bolt); SV Dmg +2, Fort +2, Ref +2, Will +6; Str 14, Dex 14, Con 14, Int 20, Wis 18, Cha 20
Skills: (synergies and super bonuses counted.) Bluff 10, Computers 20, Craft (Mechanical) 15, Diplomacy 9, Gather Information 7, Intimidate 12, Repair 20, Science (Physics, Psychology) 15, Science (Engineering) 20, Sense Motive 9, Survival 9, Taunt 7
Feats: Detect (Metal), Headquarters, Infamy, Inspire, Iron Will, Leadership, Sidekicks
Powers: Energy Control: Magnetism +15 [Stunt: Blast; Extra: Automatic Reflecting Deflection, Flight, Force Field, Grapple, Immunities: [Cold, Pressure, Suffocation], Range becomes sight; Source: Mutation; Cost 9pp], Super Intelligence +5 [Extra: Innate; Source Training; Cost 3pp]
Equipment: Scientific Genius +10 [Extra: Clever Inventor, Expanded Knowledge; Cost 3pp]
Weakness: Quirk (Intolerant): Magneto despises homosapiens with the utmost contempt. Likewise humanity fears and despises him back. He is considered Disturbing against normal humans. furthermore normal humans also begin automatically as unfriendly towards Eric.