Magneto PL20

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Magneto (Erik Lensherr) Concept: Rebellion Leader Power Level: 20 [42]Ability Scores: Str 14,Dex 14,Con 14,Int 20,Wis 20,Cha 20

[15]Base Attack Bonus: +5 [14]Defense Bonus: +7

[25]Skills: Bluff +7, Computers +12, Concentration +8, Craft (electronics) +12, Diplomacy +7, Disable Device +12, Intimidate +7, Knowledge (Mutant Powers) +12, Knowledge (AOA) +12, Knowledge (history) +11, Knowledge (tactics) +14, Repair +11, Science (Genetics/Metallurgy/Robotics) +12, Spot +7.

[32]Feats: Aerial Combat, All-Out Attack, Assessment, Attack Focus (energy blast), Connected, Expertise, Heroic Surge, Hero's Luck x2, Indomitable Will, Inspire, Iron Will, Leadership, Toughness; Super-Feats: Detect (energy), Psychic Awareness

Powers: [130]Magnetic Control +13[Extras: Energy Absorption (Healing), Energy Blast, Energy Field, Flight, Force Field (Affects Others, Immunity), Scrambling; Power Stunts: Lifting, Telekinesis; Source: Mutation; Cost: 10pp] [15]Super-Intelligence +5[Extra: Super-Skill (Combat Skill- Magnetic Blasts); Source: Training; Cost: 3pp] [16]Telepathy +4[Extra: Amazing Save (Will), Mental Protection; Source: Mutation/Training; Cost: 4pp]

Attacks: +7 melee (+2S, punch); ranged +12 (+13S, energy blast) SV Dmg +4, Fort +2, Ref +2, Will +11