Malazan FATE/Mockra
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Mockra[edit]
The Path of the Mind (major association: compulsion, minor association: phantasms)
Practitioners of Mockra gain a +1 bonus to all Trappings marked with an asterisk
Universal Trappings (simple)[edit]
- Sense Talent: Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible.
- Concealment: You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1.
- Improve Senses (self only): With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene.
- Questing: With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles.
Universal Trappings (Cadre Mage stunt)[edit]
- Countermagic: You can use your Arcana as a defense against magical attacks you are aware of.
- Resistance: +2 to your defenses against threats similar to your Warren.
- Invigorate (self only): Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
- Warding: You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc).
- Protective Wards: You may maneuver to place temporary aspects on a target like "Protected by Wards" or "Arrows Bounce Off".
- Investment: You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
- Power Drain: You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.
- Sending: With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases.
Universal Trappings (High Mage stunt)[edit]
- Area Effect: For a FP affect an entire zone with an effect.
- Storm of Power: For a FP an attack requires no concentration beyond the initial casting.
- Great Casting: Able to affect targets outside the normal scale if enough Spin is generated.
Trappings specific to Mockra (simple)[edit]
- Hide Identity (self only)
- Illusion
- Spellbinding
- See Through Glamour
- Ghost Light/Sound
- Camouflage
- Disguise
- Hypnotize
- Charm
- Read Mind
- Change Emotion
- Bewilder
- Mind Shield
- Control Emotion
- Soothe
- Probe Mind
Trappings specific to High Mockra (High Mage stunt)[edit]
- Strike with Fear/Confusion (blasting attacks also inflict a Composure consequence)
- Seeming (advanced phantasms)
- Invisibility
- Command
- Enslave
- Control
- Mind Blast