| Agent Name:
|
James "Jimmy" Partridge, M.D
|
| Code Name:
|
|
| Profession:
|
Physician (Psychiatrist)
|
| Nationality:
|
American
|
| Sex (Age):
|
Male (34)
|
| Education:
|
Stanford University School of Medicine
|
Statistics[edit]
|
|
Score
|
x5
|
What Others Notice
|
| Strength
|
10
|
50
|
|
| Constitution
|
10
|
50
|
|
| Dexterity
|
10
|
50
|
|
| Intelligence
|
17
|
85
|
Analytical
|
| Power
|
13
|
65
|
Resolved
|
| Charisma
|
12
|
60
|
Trustworthy
|
Derived Attributes[edit]
|
|
Current
|
Maximum
|
| Hit Points (HP)
|
10
|
10
|
| Willpower (WP)
|
13
|
13
|
| Sanity (SAN)
|
60
|
60
|
| Breaking Point (BP)
|
47
|
47
|
Incidents of SAN loss without going insane[edit]
| Violence
|
O
|
O
|
O
|
adapted
|
| Helplessness
|
O
|
O
|
O
|
adapted
|
|
|
Score
|
| Paul, boyfriend of 10 years
|
13
|
| Charlene 'Charlie' Banks M.D., former study colleague
|
13
|
Motivations and Mental Disorders[edit]
|
|
Total
|
|
Total
|
|
Total
|
| Accounting (10%)
|
|
First Aid (10%)
|
60
|
Science (Biology) (0%)
|
60
|
| Alertness (20%)
|
40
|
Forensics (0%)
|
|
Search (20%)
|
40
|
| Anthropology (0%)
|
|
Heavy Machinery (10%)
|
|
SIGINT (0%)
|
|
| Archaeology (0%)
|
|
Heavy Weapons (0%)
|
|
Stealth (10%)
|
|
| Art (0%)
|
|
History (10%)
|
|
Surgery (0%)
|
50
|
| Artillery (0%)
|
|
HUMINT (10%)
|
50
|
Survival (10%)
|
|
| Athletics (30%)
|
|
Law (0%)
|
25
|
Swim (20%)
|
|
| Bureaucracy (10%)
|
50
|
Medicine (0%):
|
85
|
Unarmed Combat (40%)
|
|
| Craft (0%)
|
|
Melee Weapons (30%)
|
|
Unnatural (0%)
|
|
| Criminology (10%)
|
|
Military Science (0%)
|
|
Foreign Languages and Other Skills:
|
|
| Demolitions (0%)
|
|
Navigate (10%)
|
|
|
|
| Disguise (10%)
|
|
Occult (10%)
|
|
|
|
| Dodge (30%)
|
|
Persuade (20%)
|
60
|
|
|
| Drive (20%)
|
|
Pharmacy (0%)
|
70
|
|
|
|
| Firearms (20%)
|
|
Psychotherapy (10%)
|
80
|
|
|
|
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
|
|
Skill %
|
Base Range
|
Damage
|
Armor Piercing
|
Kill Damage
|
Kill Radius
|
Shots
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Personal Details, Work Performance, Special Training and Other Notes[edit]