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Biographical Info[edit]
- Name: Malkin Newton
- Gender: Male
- Date of Birth: ?
- Age: late twenties
- Alignment: Chaotic Good
- Description: Tall, in good shape with defined muscles, extremely limber and flexible. Dark hair hacked short, giving a wind-swept appearance. Brown eyes, angular cast to face, bit of a roman nose. Blue tunic when he wants to stand out (brown or black when he doesn't), black or brown breeches. Has a silver necklace with this design [1] in silver and blue stone.
- History and Personality: Malkin survived on the streets of Iuz's capital of Dorakaa as a child, and when he was old enough to survive on the road, he began his trek out of the Lands of Iuz. The journey took years, and as he went, he learned both the sly craft of second-story "work" as well as the bolder strokes of swordplay. When finally beyond the immediate reach of Iuz, he began to unlearn the lessons of his homeland, and to understand the other impulses of man that led to charity and beneficence. He has sworn to Trithereon and hopes to one day free the lands from Iuz - a huge impossible dream, but he hasn't stopped looking for a way to strike a blow against the Old Man.
Characteristics[edit]
- Class: Custom Fighter
- Kit: Swashbuckler
- Level: 1
- XP: 534
- CPs: 2
- Next Level XP: 2000
- Height: 6' 1"
- Weight: 170 lb
- Hair: dark brown
- Eyes: brown
- Skin: light
STR
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15
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Stamina
|
15
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Weight Allowance: 55 lbs.
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Bend Bars/Lift Gates: 13%
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|
|
|
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Muscle
|
17
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Attack Adjustment: +1
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Damage Adjustment: +1
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Max Press: 220 pounds
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Open Doors: 10
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DEX
|
16
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Aim
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14
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Missile Adjustment: +0
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Pick Pockets +0%
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Open Locks: +0%
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|
|
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Balance
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18
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Reaction Adjustment: +2
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Armor Class: -4
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Move Silently: +10%
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Climb Walls: +10%
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CON
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12
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Health
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12
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System Shock: 80%
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Poison Save: +0
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|
|
|
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Fitness
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12
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HP Adjustment: +0
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Resurrection: 85%
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|
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INT
|
13
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Reason
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12
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Max Spell Level: 6th
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Max. Spells/Level: 7
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Illusion Immunity: None
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|
|
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Knowledge
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14
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Bonus Proficiencies: 4
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Chance to Learn Spell: 60%
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|
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WIS
|
12
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Intuition
|
13
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Bonus Cleric Spells: 1,0,0,0,0,0,0
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Spell Fail Chance: 0%
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|
|
|
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Willpower
|
11
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Magical Defensive Adjustment: +0
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Spell Immunity: None
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|
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CHA
|
14
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Leadership
|
15
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Loyalty Base: +3
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Max Henchmen: 7
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|
|
|
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Appearance
|
13
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Initial Reaction Adjustment: +1
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|
|
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Combat Stats[edit]
Swashbuckler bonus applied.
- AC: 10 - 2 (Tough Hide AC Bonus) - 2 (Swashbuckler) - 4 (Balance) = 8 Unarmored
- HP: 10 Total, 10 Currently
- Move: 14 (0-55 lbs), 10 (56-85 lbs), 7 (86-115 lbs), 3 (116-145 lbs), 1 (146-170 lbs)
Saving Throws[edit]
Paralyzation: 14
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Poison: 14
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Death Magic: 14
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Petrification: 15
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Polymorph: 15
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Rod: 16
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Staff: 16
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Wand: 16
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Breath Weapon: 17
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Spell: 17
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Weapons[edit]
Weapon
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Melee THAC0
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Missile THAC0
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Attacks/Round
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Speed
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Damage (S-M)
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Damage (L)
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Rapier
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18
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3/2
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4
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1d6+1
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1d8+1
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Dagger, main-gauche
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19
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19
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1
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2
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1d4+1
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1d3+1
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Short bow
|
|
20
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2
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7
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1d6
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1d6
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Weapon Abilities[edit]
- Two-weapon fighting style
- Can acquire weapon specialization at higher levels
Rogue Skills[edit]
Skill
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Base
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Aim/Balance Mods
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Bonuses/Points
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Total Unarmored
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Open locks
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25%
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+0
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+0
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25%
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Detect noise
|
25%
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+0
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+0
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25%
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Find/Remove Traps
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20%
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+0
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+0
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20%
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Move Silently
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15%
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+10
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+0
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25%
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Hide in Shadows
|
10%
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+0
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+0
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10%
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Climb Walls
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85%
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+10
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+0
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95%
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Equipment & Encumbrance[edit]
Item
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Quantity
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Weight (lbs)
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Value
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Location
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Leather armor
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1
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15
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5 gp
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Worn
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Rapier
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1
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4
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15 gp
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Worn
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Main-gauche
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1
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2
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3 gp
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Worn
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Short bow
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1
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2
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30 gp
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Carried
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Flight arrows
|
40
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4
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1 gp
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Quiver
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Quiver
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1
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1
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8 sp
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--
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Backpack
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1
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2
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2
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Worn
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Thieves' tools
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1
|
1
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30 gp
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Backpack
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Grappling hook
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1
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4
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8 sp
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Backpack
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Silk rope, 50 ft
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1
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5
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10 gp
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Backpack
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Rations, iron, 1 wk
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1
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5
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5 gp
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Backpack
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Clothing
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1
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N/A
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--
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Worn
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Boots, soft leather
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1
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N/A
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1 gp
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Worn
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Cloak of Elvenkind
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1
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*
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*
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Worn
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Total
|
--
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45
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103.6
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--
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Non-Weapon Proficiencies[edit]
- Blind Fighting: 11
- Disguise: 9
- Etiquette: 8
- Jumping: 13
- Riding, Land: 13
- Tightrope Walking: 10
- Tumbling: 12
Traits & Race/Class/Kit Abilities[edit]
Racial Abilities[edit]
- Tough hide - base AC is 8
Class Abilities[edit]
Kit Abilities[edit]
- The Swashbuckler is permitted a special combat maneuver when using his weapon of choice: disarmament. To disarm an opponent, the Swashbuckler must declare his intention to do so before initiative is rolled. He then suffers a +1 penalty to his initiative roll, and a -4 penalty on his roll to hit. If the Swashbuckler's attack is successful, he will (normally) cause his enemy's weapon to go flying out of his hand. Besides weapons, disarmament can be attempted against magic wands or other such devices held in one hand. Items worn (like jewelry) or held in two hands (including two-handed weapons) may not be affected by a thief Swashbuckler with the disarm maneuver. Roll 2d6. The number rolled is the number of feet away the weapon landed. Another roll of 1d6 determines the direction the weapon goes, relative to the disarmed character:
- 1—Straight ahead
- 2—Ahead, right
- 3—Behind, right
- 4—Straight behind
- 5—Behind, left
- 6—Behind, right
- Ambidexterity - Reduces two-weapon fighting penalty by 2.
- Double-jointed - A successful dexterity/balance check allows character to escape bonds. 1d6 rounds is required for each limb that is bound. Metal bonds require a check at one half the ability score.
- Allure - May affect reaction roll by 3 when dealing with romantic situations and will attract one more henchman than normal.
- Glibness - A successful wisdom/intuition check allows the character to talk an NPC out of an action.
- Impersonation - The character receives a +2 bonus to disguise checks.
Languages[edit]
- Common (Speak, Read, Write)
Magic Items[edit]
Cloak of Elvenkind[edit]
This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when it is worn, with the hood drawn up around the head, it enables the wearer to be nearly invisible—the cloak has chameleon-like powers. Outdoors, in natural surroundings, the wearer of the cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen if violently or hastily moving, regardless of the surroundings. The invisibility bestowed is:
- Outdoors, natural surroundings
- heavy growth 100%
- light growth 99%
- open fields 95%
- rocky terrain 98%
- Urban surroundings
- buildings 90%
- brightly lit room 50%
- Underground
- torch/lantern light 95%
- infravision 90%
- light/continual light 50%