Manhunters PL16

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Manhunters

PL: 16; Init +3 (+3 Dex); Defense 15/12 (+2 Base, +3 Dex); Atk +9 Melee (+5 Base, +4 Str), +10 Ranged (+3 Dex, +1 Point Blank Shot, +1 Attack Focus: Staff); SV Dmg +10 (+5 Super-Con), Fort +10 (+5 Super-Con), Ref +3, Will +1; Str 18, Dex 16, Con 20, Int 16, Wis 12, Cha 12.
Skills: Computers +7, Craft (Electronics) +11, Disable Device +11, Gather Information +9, Intimidate +9, Open Lock +11, Pilot +5, Profession (Law Enforcement) +9, Repair +11, Search +13, Spot +13, Survival +10.
Feats: Attack Focus (Staff), Darkvision, Detect (Targeted Fugitive), Durability, Far Shot, Immunity (Aging, Cold, Critical Hits, Disease, Exhaustion, Heat, Poison, Pressure, Starvation, Suffocation), Point Blank Shot, Power Attack, Precise Shot, Stunning Attack, Takedown Attack, Track, Ultra-Hearing.
Powers: Comprehend +8 [Source: Alien, Cost: 2pp], Datalink +7 [Source: Alien, Cost: 2pp], Flight +9 [Extra: Space Flight; Source: Alien, Cost: 3pp], Super-Strength +5 [Extra: Protection, Super-Constitution; Source: Alien, Cost: 8pp].
Equipment: Staff [Energy Blast +12; Source: Super-Science; Cost: 1pp].

Design Notes:

  • The Manhunter's skills were purchased using the Errata Option "Reduced Skill Cost" at 3:1.