Mano a Mano:Character Points

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Character Points[edit]

Many things described in the Mano a Mano Role-Playing System - including characters, equipment and templates - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is. Players often design new PCs with a CP limit of about 300 CP, not including equipment. Minor NPCs usually have about 250 CP. The most powerful PCs and legendary heroes have up to 1000 CP. Powerful superheroes could have as much as 3000 CP. CP might also be used to compare the strength of the characters and equipment on opposing teams.

Template Character Points[edit]

(See Game Design/Templates.)

build
no variability -10 CP
low variability -5 CP
medium variability 0 CP
high variability 5 CP
¼ speed -30 CP
½ speed 0 CP
1 speed 30 CP
2 speed 60 CP
3 speed 90 CP
agility levels 15 CP
strength levels 10 CP
toughness levels 5 CP
running levels 10 CP
swimming levels 10 CP
airspeed levels 10 CP
abilities
ability levels 8 CP
qualities
flying 15 CP
gliding 10 CP
soaring 5 CP
parachuting 5 CP
perfect regeneration 10 CP
daily regeneration 10 CP
hourly regeneration 30 CP
sudden regeneration 50 CP
mechanical 5 CP
blind -70 CP
deaf -30 CP
dumb -10 CP
mute -15 CP
inept -20 CP
unintelligent -40 CP
natural armor
partial cover 5 CP × cover × absorption
complete cover 50 CP × absorption

natural weapons

none -50 CP
single -20 CP
multiple 0 CP
each hand 10 CP
leverage levels 4 CP
offense levels 5 CP
meters of range 1 CP
one sharp weapon 20 CP
multiple sharp weapons 30 CP
one padded weapon 5 CP
multiple padded weapons 8 CP

Character Character Points[edit]

(See Character Development/Character Creation.)

ability levels 5 CP
more speed 20 CP
less speed -20 CP
agility levels 10 CP
toughness levels 3 CP
strength levels 5 CP
running levels 10 CP
swimming levels 10 CP
airspeed levels 10 CP

Equipment Character Points[edit]

(See Game Design/Equipment.)

heft levels -10 CP
power levels 10 CP
meters of range 1 CP
partial cover 5 CP × cover × absorption
complete cover 50 CP × absorption
offense levels 5 CP
control levels 10 CP
sharp 20 CP
padded 5 CP
two-handed -10 CP
flash -5 CP
noise -10 CP
smoke -20 CP
 shots before 
reloading
CP value
1 -2 × the reload time
2  5 - 2 × the reload time
3 10 - 2 × the reload time
4 12 - 2 × the reload time
5 14 - 2 × the reload time
6 16 - 2 × the reload time
7 17 - 2 × the reload time
8 18 - 2 × the reload time
9 19 - 2 × the reload time
10 or more 20 - 2 × the reload time
no limit 20
mass CP
0.000 kg 10
0.001 kg 9
0.002 kg 8
0.005 kg 7
0.01 kg 6
0.02 kg 5
0.03-0.05 kg 4
0.06-0.10 kg 3
0.11-0.20 kg 2
0.21-0.50 kg 1
0.51-1.00 kg 0
1.01-2.00 kg -1
3-5 kg -2
6-10 kg -3
11-20 kg -4
21-50 kg -5
51-100 kg -6
101-200 kg -7
201-500 kg -8
501-1000 kg -9
1001-2000 kg -10
2001-5000 kg -11
5001-10,000 kg -12
10,001-20,000 kg -13