Mano a Mano:Equipment CP
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Equipment CP[edit]
- power CP
- The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
- heft CP
- The CP of heft is -10 times it's modifier. (So for example, a heft of 3 would be worth -30 CP.)
- absorption and cover CP
- Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
- special modifier CP
- +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
- sharpness CP
- Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
- Range CP
- Each meter range is worth 1 CP.
- Two Handed
- A weapon being two-handed is worth -10 CP.
- Combat Bonus
- Some weapons give an extra combat bonus (Cmb). An additional combat bonus modifier of 1 is worth 20 CP.
The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
CP | shots | CP | reload time | |
---|---|---|---|---|
0 | 10 or more | 0 | 1 turn | |
-1 | 9 | -4 | 2 turns | |
-2 | 8 | -6 | 3 turns | |
-3 | 7 | -8 | 4 turns | |
-4 | 6 | -10 | 5 turns | |
-6 | 5 | -12 | 6 turns | |
-8 | 4 | -14 | 7 turns | |
-10 | 3 | -16 | 8 turns | |
-15 | 2 | -18 | 9 turns | |
-20 | 1 | -20 | 10 or more |
An item's mass also modifies its CP:
mass | CP | mass | CP | mass | CP | ||
---|---|---|---|---|---|---|---|
1 g | -1 | 1 kg | -10 | 1 tonne | 19 | ||
2 g | -2 | 2 kg | -11 | 2 tonnes | 20 | ||
5 g | -3 | 5 kg | -12 | 5 tonnes | 21 | ||
10 g | -4 | 10 kg | -13 | 10 tonnes | 22 | ||
20 g | -5 | 20 kg | -14 | 20 tonnes | 23 | ||
50 g | -6 | 50 kg | -15 | 50 tonnes | 24 | ||
100 g | -7 | 100 kg | -16 | 100 tonnes | 25 | ||
200 g | -8 | 200 kg | -17 | 200 tonnes | 26 | ||
500 g | -9 | 500 kg | -18 | 500 tonnes | 27 |
- Easily Detected weapons
- A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)