Mano a Mano:Maneuvering

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Maneuvering[edit]

The best defense is usually a good offense, but sometimes getting into a safer position is the best or only option.

Evasion
By moving defensively, a character can get a +2 passive defense bonus until the end of the character's next turn. Evasion is only used once per turn, but the bonus applies every time the character is attacked before the end of their next turn. (This bonus does not apply to counter-attacks.)
Defense
Defense is evasion combined with a quick attack.
Drop
The character drops to a low crouch, sitting, kneeling or prone position on the ground. While a character is on the ground, they move more slowly (-2 movement, -2 to all hand to hand combat rolls except for grappling) but they are harder to hit with missile weapons (+2 to avoid a missile weapon, even without cover, unless the attack comes from above.)
Stand
Standing up is a single quick action.
Instant Stand
Instant stand is evasion combined with standing, but it requires an success roll: agility + acrobatics vs. difficulty zero. (If a character's agility + acrobatics ability is greater than 5 they automatically succeed.) If the roll fails the character stays on the ground. If the roll is half-successful the character stands without the defense bonus.