Mark Wittmeyer
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| Agent Name: | Mark Wittmeyer | ||
| Code Name: | Neurotoxin | ||
| Profession: | Special Agent, US Food and Drug Administration, Office of Criminal Investigation | ||
| Nationality: | American | ||
| Sex (Age): | 35 | ||
| Education: | Bachelor of Science, Chemistry |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 8 | 40 | Experiences significant pain when trying to utilize his upper body strength due to an old injury |
| Constitution | 10 | 50 | |
| Dexterity | 10 | 50 | |
| Intelligence | 13 | 65 | Shrewdly observant |
| Power | 17 | 85 | VERY grounded; difficult to rattle |
| Charisma | 14 | 70 | Likeable, friendly |
Derived Attributes[edit]
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 9 | 9 |
| Willpower (WP) | 17 | 17 |
| Sanity (SAN) | 85 | 85 |
| Breaking Point (BP) | 68 | 68 |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Bill Fisher (Best friend; known since elementary school) | |
| Sandika Edwards (Girlfriend) | |
| Steve Wittmeyer (Father) |
Motivations and Mental Disorders[edit]
Skills[edit]
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (Chemistry) (0%) | 60 | ||
| Alertness (20%) | 70 | Forensics (0%) | 60 | Search (20%) | 80 |
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | History (10%) | Stealth (10%) | |||
| Art (0%): | HUMINT (10%) | 60 | Surgery (0%) | ||
| Artillery (0%) | Law (0%) | 30 | Survival (10%) | ||
| Athletics (30%) | Medicine (0%) | Swim (20%) | |||
| Bureaucracy (10%) | 40 | Melee Weapons (30%) | Unarmed Combat (40%) | 60 | |
| Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
| Craft (0%) | Foreign Languages and Other Skills: | ||||
| Criminology (10%) | 50 | Navigate (10%) | |||
| Demolitions (0%) | Occult (10%) | ||||
| Disguise (10%) | Persuade (20%) | 50 | |||
| Dodge (30%) | Pharmacy (0%) | 50 | |||
| Drive Auto (20%) | 50 | Pilot (0%): | |||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | 70 | Ride (10%) | |||
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |