Mecha Gundam Stories\Federation Vehicles

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Ground Vehicles[edit]

Type 61 Tank[edit]

The standard federations main battle tank, it was an effective weapon until the introduction of the Zaku

  • Mook: 4
  • Weapons:
    • 155mm Cannon: (3, Impact)

Type 59 AA Tank[edit]

Light tank that was often deployed to colonies it is totally out classed by MS units.

  • Mook: 2
  • Weapons:
    • Machine Gun (2, Impact)

Missile Support vehicle[edit]

A missile support version of the Gatling tank, replaces the Gatling gun with a multiple missile launcher.

  • Mook: 3
  • Weapon:
    • Missile Launcher (3, Missile)

Type 58 Gatling tank[edit]

A semi-tracked support unit equiped with a large multi-barreled Gatling gun.

  • Mook: 3
  • Weapon:
    • Gatling Gun (2, Impact)

Cold District Use APC[edit]

The federations standard APC adapted for cold climates

  • Mook: 2
  • Weapons:
    • Machine Gun (2, Impact)

Fanfan attack hovercraft[edit]

A light VTOL unit, its weapons are generally unsuited to heavy comabat but it can prove to be a useful scout

Mook: 2

  • Weapons:
    • Missile Launcher (2, Missile)

Special Rule: Rolls 4 dice for movement

Type 74 Hover Truck[edit]

A general purpose utility vehicle used in a variety of roles including scouting and troop transportation.

  • Mook: 2
  • Weapons:
    • Vulcan (1, Impact)

M72 Lakota[edit]

Light scout transport, used primary for scouting.

  • Mook: 2
  • Weapons:
    • Machine Gun: (1, Impact)

Air Vehicles[edit]

Depp Rog Bomber[edit]

A heavy atmospheric bomber used by the Federation

  • Mook: 3
  • Weapons:
    • AA Laser Cannons (2, Energy)
    • AA Missiles (2, Missile)
    • Bombs (0, Impact)

Don Escaort Maritime patrol aircraft[edit]

Designed for anti-ship and to combat submerged units, it proved somewhat effective against aquatic enemies.


  • Mook: 3
    • Weapons:
    • Machine Gun (2, Impact)
    • Torpedoes (3, Missile)
    • DepthCharge (0, Impact)

Special Rules: Rolls 5 dice for movement, Torpedos and Depthcharge can only attack targets in water.

FF-4 Toriares Trans-atmospheric Fighter[edit]

The mainstay light transatomspheric fighter of the federation its greatest drawback was its very light weapon load

  • Mook: 2
  • Weapons:
    • Vulcan bank (2, Impact)

Special Rule: rolls 4 dice for movement

FF-6 Tin Cod[edit]

A cheap mass produced light atmospheric fighter

  • Mook: 2
  • Weapons:
    • Vulcan Bank: (2, Impact)
    • Missile (3, Missile)

Special Rule: rolls 4 dice for movement

Fly Manta fighter Bomber[edit]

An atomspheric close support craft

  • Mook: 3
    • Weapons:
    • Machine Gun (2, Impact)
    • Missile (2, Missile)

Special Rule Rolls 5 dice for movement

Medea Transport[edit]

A fast, long range transport used by the Federation

  • Mook: 2
  • Weapon:
    • Machine Gun: (2, Impact)

Special Rule: Rolls 4 dice for movement

Water Vehicles[edit]

Space Vehicles[edit]

Public Assault Boat[edit]

Other[edit]