Mecha Gundam Stories\Federation Vehicles
Ground Vehicles[edit]
Type 61 Tank[edit]
The standard federations main battle tank, it was an effective weapon until the introduction of the Zaku
- Mook: 4
- Weapons:
- 155mm Cannon: (3, Impact)
Type 59 AA Tank[edit]
Light tank that was often deployed to colonies it is totally out classed by MS units.
- Mook: 2
- Weapons:
- Machine Gun (2, Impact)
Missile Support vehicle[edit]
A missile support version of the Gatling tank, replaces the Gatling gun with a multiple missile launcher.
- Mook: 3
- Weapon:
- Missile Launcher (3, Missile)
Type 58 Gatling tank[edit]
A semi-tracked support unit equiped with a large multi-barreled Gatling gun.
- Mook: 3
- Weapon:
- Gatling Gun (2, Impact)
Cold District Use APC[edit]
The federations standard APC adapted for cold climates
- Mook: 2
- Weapons:
- Machine Gun (2, Impact)
Fanfan attack hovercraft[edit]
A light VTOL unit, its weapons are generally unsuited to heavy comabat but it can prove to be a useful scout
Mook: 2
- Weapons:
- Missile Launcher (2, Missile)
Special Rule: Rolls 4 dice for movement
Type 74 Hover Truck[edit]
A general purpose utility vehicle used in a variety of roles including scouting and troop transportation.
- Mook: 2
- Weapons:
- Vulcan (1, Impact)
M72 Lakota[edit]
Light scout transport, used primary for scouting.
- Mook: 2
- Weapons:
- Machine Gun: (1, Impact)
Air Vehicles[edit]
Depp Rog Bomber[edit]
A heavy atmospheric bomber used by the Federation
- Mook: 3
- Weapons:
- AA Laser Cannons (2, Energy)
- AA Missiles (2, Missile)
- Bombs (0, Impact)
Don Escaort Maritime patrol aircraft[edit]
Designed for anti-ship and to combat submerged units, it proved somewhat effective against aquatic enemies.
- Mook: 3
- Weapons:
- Machine Gun (2, Impact)
- Torpedoes (3, Missile)
- DepthCharge (0, Impact)
Special Rules: Rolls 5 dice for movement, Torpedos and Depthcharge can only attack targets in water.
FF-4 Toriares Trans-atmospheric Fighter[edit]
The mainstay light transatomspheric fighter of the federation its greatest drawback was its very light weapon load
- Mook: 2
- Weapons:
- Vulcan bank (2, Impact)
Special Rule: rolls 4 dice for movement
FF-6 Tin Cod[edit]
A cheap mass produced light atmospheric fighter
- Mook: 2
- Weapons:
- Vulcan Bank: (2, Impact)
- Missile (3, Missile)
Special Rule: rolls 4 dice for movement
Fly Manta fighter Bomber[edit]
An atomspheric close support craft
- Mook: 3
- Weapons:
- Machine Gun (2, Impact)
- Missile (2, Missile)
Special Rule Rolls 5 dice for movement
Medea Transport[edit]
A fast, long range transport used by the Federation
- Mook: 2
- Weapon:
- Machine Gun: (2, Impact)
Special Rule: Rolls 4 dice for movement