Meet The New Gods:Hadreph
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Hadreph[edit]
- Description: Tall, seemingly perfect specimen with skin like supple silver.
- Level: 2
- XP: 3
- Spent Dominion: 2
- Available Dominion: 0
Effort:[edit]
- Free: 4
- Instant Commitment:
- Scene-Long Commitment:
- Day-Long Commitment:
Attributes[edit]
Attribute |
Score |
Mod |
Check
|
Str |
19 |
+4 |
2
|
Dex |
18 |
+3 |
3
|
Con |
16 |
+2 |
5
|
Int |
13 |
+1 |
8
|
Wis |
14 |
+1 |
7
|
Cha |
18 |
+3 |
3
|
- AC: 0 [Walk Between Rain]
- HP: 15
- Hardiness: 10
- Evasion: 11
- Spirit: 11
- Movement:
- Attacks:
- Melee: Fists of Black Iron (1d10/1d12)
- Ranged: N/A
- Born and bred in the underbelly of the Imperium
- Name a dirty and disgusting job, and Hadreph's done it. Twice. Without proper safety precautions
- Knows the dirty laundry of the ship and crew
- Champion of the downtrodden and leveler of inequities
Influence & Dominion[edit]
- Influence Commitments:
- Dominion Spent:
- Ensuring there is enough necessities of life for a comfortable standard of living in the lower levels of the world (any gap is going to be shored up by Influence for now)
Words & Gifts[edit]
- Alacrity: Cannot be surprised. Dexterity to 18 (was already 16).
- Walk Between the Rain (AC base 3; Can't be hit by things without intent)
- Effort of Alacrity (+1 Effort)
- Endurance: No need to eat, sleep, drink, or breathe. Constitution to 16.
- Amaranth Vitality (Every 15 minutes +1 HP / 3 levels (currently 1) while still alive)
- Influence of Endurance (+1 Influence)
- Might: Strength 19.
- Fists of Black Iron (1d10 for one handed and 1d12 for two handed attacks, including unarmed)
- Excellence of Might (Charisma 18)
Possessions[edit]