Mercution Hastus

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Mercution Hastus[edit]

Career: Scum
Gender: Male
Homeworld: Hive-World
Background Package: Tranch War Veteran
Divination: 1d100=86: “The wise man learns from the deaths of others.”

Characteristics:[edit]

Roll: 2d10=12, 2d10=15, 2d10=14, 2d10=15, 2d10=7, 2d10=11, 2d10=15, 2d10=13, 2d10=15
Reroll: 2d10=9

WS    20 + 11     = 31
BS    20 + 15 + 5 = 40
S     20 + 9      = 29
T     15 + 15     = 30
Ag    20 + 15 + 5 = 40
Int   20 + 15 + 3 = 38
Per   20 + 14     = 34
WP    20 + 12 + 5 = 37
Fel   25 + 13 + 5 = 43

Skills[edit]

  • Awareness + 10 (Per)
  • Blather (Fel)
  • Charm (Fel)
  • Common Lore (Imperium, Underworld) (Int)
  • Concealment (Ag)
  • Deceive (Fel)
  • Dodge (Ag)
  • Inquiry (Fel)
  • Literacy (Int)
  • Navigation (Surface) (Int)
  • Search (Per)
  • Security (Ag)
  • Silent Move (Ag)
  • Speak Language (Low Gothic) (Int)
  • Tech-Use (Int) – c/a Basic Skill.

Talents[edit]

  • Ambidextrous
  • Hatred (Mutants)
  • Heightened Senses (Hearing)
  • Light Sleeper
  • Melee Weapon Training (Primitive)
  • Pitsol Training (SP)
  • Peer (Underworld)
  • Basic Weapon Training (SP)
  • Quick Draw

Traits[edit]

  • Accustomed to Crowds
  • Caves of Steel
  • Hivebound
  • Wary

Advances[edit]

Rank 1 – Dreg (0-499)[edit]

  • Tranch War Veteran Background Package (Search (Per), Hatred (Mutants), Light Sleeper, 1d5 Insanity Points) (100 xp)
  • Charm (Fel) (100 xp)
  • Ballistic Skill +5 (100 xp)
  • Navigation (Surface) (Int) (100)
  • Fellowship +5 (100 xp)

Rank 2 – Outcast (500-999)[edit]

  • Concealment (Ag) (100)
  • Inquiry (Fel) (100)
  • Literacy (Int) (300)

Rank 3 – Outlaw (1000-1999)[edit]

  • Common Lore (Underworld) (100)
  • Quick Draw (100)
  • Search (100)
  • Heightened Senses (Hearing) (100)
  • Security (100)
  • Willpower + 5 (250)
  • Agility + 5 (100)
  • Awareness + 10 (100)
  • Peer (Underworld) (100)

Rank 4 – Renegade (2000-2999)[edit]

  • Silent Move (Ag) (100)
XP Total: 2300
XP Spent: 2150
XP Left: 150

Background[edit]

As the subject didn't up to this moment come under Adepta scrutiny and no official documents on him is possible to procure, due to the fact that none were ever made, a brief summary was created following the Administratum procedure DM9-77V-AAN. Form maR-A4 was used.

Name: Mercution Hastus
Gender: Male
Current Age: app. 22-25 terran
Homeworld: [redacted under authority of [redacted under authority of [reda^&* ERROR (don't do this again)
Data Record: IH5-1O8-L9K

Following are the extracts from interrogation of subj. Mercution Hastus soon after [ref. case HM-K413-A09].

A: So. They were talking about you. You were the one who informed Adepta and the Arbites about the rebellion.
B: Not so much of a rebellion. “Uprising” would be more fitting - puss-filled pit just finally overflowed. I wasn't the first to report, though – that's I'm sure of. Merely the first one, who cared to describe what happened, the horror of the later months. Persuaded the uphivers to do something. Scared them enough to act, maybe.
A: And what happened in the later months? Drop the colourful parts, leave the substance.
B: Both the number and strength of the raids increased greatly. Situation was bad enough already at that point, just with the sheer amount and sudennes of their attacks. Then, I fugured, something organized them – now it weren't just random twists with stubbers, emerging to grab food or supplies or people. They've got ranks and roles. Muscled brutes with scales and claws – those rushed forward, absorbing fire, scrawny and quick pale things attacked the flanks and sentries. Then, wyrds appeared. And even stranger things – those were crawling up from the depths, I haven't killed or even saw any since our own sorties and hunts. Couple of months ago we received the news, that Hopper's Toe has fallen. The Bulge soon followed. Then reclaimators stopped visiting – and those “reks” are determined. [Consider relaying this information to Adeptus Mechanicus adepts.] Since you asked to drop the flavour, I'll just say – there was half-a-dozen of ours, who escaped Urim, when the mutants finished.
[30 seconds later]
A: Heard the term “Pale Throng”?
B: No, not that I can remember. Not from our people – and it is my gun who did the talking with the twists. He is a bad listener.
A: Proceeding. What do you meant by “your own hunts”?
B: That's what we... At least, I was doing for some time – ever since sergeant Intios settled down in Urim, may he sit at the Emperor's side. Veteran of the Tranch War, and I honestly can't say the hell he forgot in this frakking hole. Better than most places down there, but still Underhive.
A: Didn't like it down there, I assume?
B: I, are you ~? ...Look, I don't have neither documents or cognomen, nor important friends. Guild prefers to keep everyone down there whatever the cost and the one berk, who actually crawled up across the wall and got himself cozy, wants to see my guts spilled and me chewing on them. I'm not some kind of ideological criminal or rebel. Those arbitrators? Sure, took them long enough to get down there, but when black-clad Castigators do whip out the bolters... Maybe, if only I was...
A: Cut down the rant. “Sergeant Intios”?
B: …Hated the mutants. Can understand him now. But by then he was rather ridiculous, so passionate he was about it – there even was a couple of pretty harmless twists around. But he trained some of ours – gangers mostly, they weren't new to the fighting and raiding, killing twists included. So he trained and led us – and not to skirmish, but to eradicate them. Capture their territories, loot things they have no use for, mine the metal sloughs they couldn't. It was a decent time. That's how Hopper's Toe was build, on former mutant territories. Got back, what was theirs for centuries.
A: And you don't think, that you, let's say – provoked them?
B: Maybe. Or escalated, as Intios would say. But there were always raids. If nothing else, it's more like we finally started retaliating.
A: You were taking any of the mutants alive? Prisoners? Brought them somewhere?
B: No, why? Interrogated sometimes, usually killing them afterwards. But that's was mostly sergeant's duty – or “prerogative”, as he let slip a couple of times.
A: Another name for you. “Beast House”?
B: Huh. Come to think of it, a Guilder once mentioned something like it. Underhive merchants had some dealings with them, if I got this right – but that's not me, whom you should talk with. I mentioned the one, who escaped higher up - Zuriel Gopha. He was there, overseeing the meeting, that much I know. Feel free to cause him any amount of trouble, if you manage to find him.
A: That we will. That we will. Oh, by the way. Don't you feel guilty?
B: Guilty? Well, I could've done more – we always can. Done something to save the Urim, Bulge, Toe, before everyone got slaughtered. Although, I don't know how – weapons never left my hands all this time and too damn many bullets left the barrel. But wasn't it me, who led the scouts down there? Showed the arbitrators all the secret paths and tunnels, advised them on deployment, how to take the settlements and domes? Priests say all things about the pride on their sermons, but...
A: No. About the mutants.
B: ...Mutants?
A: Yes. You slaughtered them. Like beasts and animals you hunted them. You said so yourself – under the command of your sergeant, it stopped being the turf war. Turned it into genocide, even sport, judging by Sergeant Vigo Intios' of the infamous 442nd service records. Were those raids, to which you so disproportionately “retaliated”, so much worse than your typical gang war? Was everyone who you met on your “sorties” a towering scaled brute or vicious pale thing with claws and fangs? What became of, quoting, “couple of pretty harmless twists”? Is everyone of them guilty simply by the sin of their birth? Birth as something abnormal and despised, without even the chance to commit the sins to suffer such a punishment?
B: Who the hell are you?
A: First, you will answer me.
B: ...It doesn't matter. Thought about it. Still thinking. And first of all, I think it's scholars' and clerics' job to figure out, why they are born that way. Pollutants, toxic sludge, radiation – or all witchery and “Mutation Without, Corruption Within”. But I saw what that turns them into. It's not what they are born as – it's what they become. Despised, shunned, killed, used – and they envy, they long, they hate. We _all_ saw, what that results in. Who am I to fix the first? I could hardly do anything about myself, captured in this wretched hive. Why should I even try to fix the first?! The creatures will always envy and hate and plan, for they see us as their betters. They just need the numbers and dark promises to turn this spite into rage and rebellion. And that is something I could deal with. Something, I showed, how I'm dealing with.
A: Rather pompous, even if your Gothic is simple. And we see here arguments and self-justification instead of pure conviction... The latter would be desirable, but I think we can work with the former.
B: ...Who are you talking with?
A: Take him away, please.
B: Wait, where are?..

Gear[edit]

  • Autopistol
  • Flak Cloak - 80
  • Flak Helmet - 25
  • Combat Shotgun - 150
  • Backpack - 10
  • Stummer - 25
  • Chrono - 40
  • Filtration Plugs - 15
  • Glow-Globe - 15
  • BQ mono Punch Dagger (IH, p. 99) (belonged to late Srg. Vigo Intios) – 80
  • 160 Thrones