Metal Gear REX

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Metal Gear REX;

PL 15 Gargantuan legged vehicle; Defense 10; Capacity: 1; Maneuverability: +6; Spd 25 ft.; SV Dmg +15, Fort -, Ref +0, Will -

Powers: Power Armor +15 [Features: Hardpoints, Stable Firing Mount; Extras: Free Electron Laser +10, Impervious, Radome +4, Railgun +15, TMD Missiles +12, Vulcan Cannons +8; Flaws: Bulky; Cost: 67] Features: Durable, Immunities (cold, fire, pressure, suffocation), Ram Plate

Weakness: No Passengers

Vulcan Cannons: Energy Blast +8 [Features: Heavy Recoil Compensation, Extras: Autofire, Scatter Gun (line); Flaws: Device, Dispersed Firepower; Cost: 9] TMD Missiles: Energy Blast +12 [Features: Tracking System, Extras: Autofire, Explosive Blast +2, Integrated; Flaws: Device, Slow Fire; Cost: 15] Free Electron Laser: Energy Blast +10 [Extras: Scatter Gun (line); Flaws: Device; Cost: 10] Railgun: Energy Blast +15 [Extras: Delay, Multi-Ammo, Range (sight); Flaws: Complex Operation (1 minute), Device; 15] Stealth Nuclear Warheads: Disintegration +45 [Extras: Blending, Dazzle, Explosive Blast (Extra: Super-Area +15 (x32,768)), Neutralize (Extra: Nullification; Flaw: Limited (electronics)), Piercing; Flaw: Device, Heroic Effort; Cost: plot device (195)] Radome: Super-Senses +4 [Stunts: Darkvision, Detect (infrared), Detect (motion), Radio Broadcast, Radio Hearing, See Invisibility; Extras: Computer Analysis, ESP; Flaws: Fragile (damage), Immersive; Cost: 16]