Miles Strangetree

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Colonel Miles Strangetree the Astonishingly Endowed[edit]

Colonel Miles Strangetree
Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil
  • Level: 5
  • Current XP: 22,501
  • XP to next Level: 40,001
  • HP: 14
  • AC: 9
  • THAC0: 20
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 14
    • Petrification/Polymorph: 13
    • Rod/Staff/Wand: 11
    • Breath Weapon: 15
    • Spell: 12


Attributes

  • Strength: 12 (wt. allow +100; open doors 1-2; bend bars 4%)
  • Dexterity: 15 (def adj -1)
  • Constitution: 10 (sys shock 70%; res surv 75%)
  • Intelligence: 15 (spell learn 65%; per level min/max 7/11)
  • Wisdom: 10
  • Charisma: 16 (max henchmen 8; loyalty +20%; reaction +25%)


Estate: Stately Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name. Its occasionally immaculate grounds feature the Strange Oak, a seedling of which graces the town square.
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: 4x1st, 2x2nd, 1x3rd
Weapons: cavalry sabre (1d6S-M,1d6L)
Specialties: Soldiering, haberdashery, horseflesh

Some Particular Enchantments of Current Interest to the Colonel (currently memorized)[edit]

  • 1st: detect magic, Tenser's floating disc, spider climb, wizard lock
  • 2nd: Tasha's uncontrollable Hideous laughter (cast), wizard mark
  • 3rd: death's door

Collected and Annotated Sorceries of an Alarming &or Amusing Nature (spell book)[edit]

  • 1st: affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark
  • 2nd: irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock
  • 3rd: clairvoyance, death's door + slow

Passeporvous[edit]

By any civilized standards, Col. Strangetree's batman is dangerously insane. On the battlefield, Passeporvous was entirely solicitous of his master's health, and tallied an alarming body count. As a butler, he is, well, eccentric in his manner of dress and speech. It is suspected that only his bloody reputation has kept him from being struck by guests to Strange Manor.

  • Level: 4
  • Class: Fighter
  • Current XP: 9,000
  • XP to next Level: 18,001
  • HP: 21
  • Age: 41
  • AC: 9
  • THAC0: 18
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 13
    • Petrification/Polymorph: 14
    • Rod/Staff/Wand: 15
    • Breath Weapon: 16
    • Spell: 16


Attributes

  • Strength: 14 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 7%, Weight Allowance +200 pounds)
  • Dexterity: 15 (rxn/attack adj +0, def adj -1)
  • Constitution: 12 (hit pt adj +0, System Shock 80%, Resurrection 85%)
  • Intelligence: 8 (Additional Languages 1)
  • Wisdom: 9 (mag attack adj +0)
  • Charisma: 9 (Maximum Henchmen 4, Loyalty Base +0%, rxn adj +0%))

Equipment:

  • chain mail & shield
  • Long Sword
  • 4 Daggers
  • Longbow

Hung Lo[edit]

The gardener, plumber, electrician, chef and handyman of Strange Manor was an Eastern prisoner-of-war who gave the Colonel his parole.

  • Level: 4
  • Class: Fighter
  • Current XP: 9,000
  • XP to next Level: 18,001
  • HP: 16
  • Age: 47
  • AC: 8
  • THAC0: 18
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 13
    • Petrification/Polymorph: 14
    • Rod/Staff/Wand: 15
    • Breath Weapon: 16
    • Spell: 16


Attributes

  • Strength: 12 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 4%, Weight Allowance +100 pounds)
  • Dexterity: 10 (rxn/attack adj +0, def adj +0)
  • Constitution: 7 (hit pt adj +0, System Shock 55%, Resurrection 60%)
  • Intelligence: 11 (Additional Languages 2)
  • Wisdom: 8 (mag attack adj +0)
  • Charisma: 6 (Maximum Henchmen 2, Loyalty Base -15%, rxn adj -10%))

Equipment:

  • shovel/hoe/adz/rake (each doubles as quarterstaff)
  • dagger
  • crossbow