Milo

From RPGnet
Jump to: navigation, search
Milo2.jpg

Name: Milo
Fur: Blonde
Age: 20
Rank: Tenderpaw
Cloak: None
Gear: Halberd, mending kit, stonemason tools. (mallet, a few chisels, a straight edge)

Description:
Milo is a big(gish) blonde mouse that is always willing to lend a hand to those in need. Because he is (still) a Tenderpaw he does not have a cloak, but he does wear a belt with pouches on it for his mending kit, and his stonemason tools are tied in a bundle across the back.

When he is on a mission he uses a halberd, which he sees as a versatile tool and weapon.

Will: 2
Health: 5
Nature: 4
Circles: 1
Resources: 1

Instinct
Belief
Goal

Skills: Laborer 2 (Tenderpaw)
Fighter 3 (Tenderpaw)
Haggler 2 (Tenderpaw)
Scout 2 (Tenderpaw)
Pathfinder 5 (Tenderpaw + Natural Talent + Specialty)
Healer 2 (Mentor)
Persuader 3 (Convince Others + Natural Talent)
Stonemason 3 (Shaleburrow + Parent’s Trade)
Insectrist 2 (Apprentice)

Wises:
Legends of the Guard-wise (Tenderpaw)

Traits
Open Minded (Shaleburrow)
Natural Bearings (Innate)
Extrovert (Inherited)

Hometown: Shaleburrow
Parents: Ida and Marge (Stonemasons) Shaleburrow
Senior Artisan: Kirk (Insectrist) in Lockhaven, obviously
Friend: Jasper (Cook) from Appleloft
Enemy: Guard Captain Rhett (Desmond's father) Normally in Lockhaven
Mentor: Guardmouse Desmond (old mentor, obviously) Usually operating out of Wolfpointe
Mentor Lesson: Healer
Specialty: Pathfinder

Q & A:

Do you save for winter even if it means going without something now?
No, Milo tends to focus on the present and will worry about the future when it becomes the present.

When confronted, do you run and hide?
No, Milo tends to stand his ground, especially if others' lives are at stake.

Do you fear owls, weasels and wolves?
Yes, fear is normal. Milo just tries not to let it control him.

Is your mouse gregarious? Does he have lots of friends? Does he make friends easily?
Milo is definitely a people person. He can make friends with just about anybody.

Do you have strong ties to the Guard? A family tradition or allies within the Guard?
No, the only member of the Guard in living memory was Milo's great uncle, and he retired as a Guardmouse.

Has your character accomplished some great task in the Guard? Does he already have a reputation?
Milo has been a part of plenty of successful missions, but nothing flashy. He is generally considered a good guard, but it is his off-mission behavior that has prevented him from promoting.

Does your character have powerful enemies in the Territories?
One of the senior Guard Captains is trying to push Milo out of the guard. Milo's off-mission behavior is the reason he cites, but my original mentor was the Guard Captain's son, and my failure to promote delayed (or prevented) the son from getting promoted to Patrol Leader.

Has your character been convicted of a crime?
No? Milo has broken a number of guard 'rules' by showing up late or drunk, but no actual crimes.

Is your character a loner, tough and cool?
Nope! Milo is a people person. He gets antsy when left by himself.

In winter, do you still practice a trade like weaving, smithing or pottery?
Milo is a pretty good stonemason and does that during the winter. He's not a snob though... he'll work as a Laborer or help as an Insectrist in whatever town he's in.

Are your parents smiths, politicians, merchants or apiarists?
Father was a Stonemason, mother was a Brewer. Milo is from Shaleburrow.

Do you like to buy gifts for yourself and your friends?
Yep! Life is for living... enjoy it!

Are you thrifty?
Not really. Milo takes care of his weapons and tools but never manages to save much.

Have you ever been in debt? Or are you generally bad with money?
He's had to borrow money from friends a couple of times, but he paid it back. Milo doesn't think much of it, because he doesn't hesitate to loan people money or buy them stuff when they are down and out.

Do you always pack carefully for a journey, ensuring you have everything?
Milo doesn't typically think that far ahead.