Morath
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Character in Seven Seas of Rhye
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA |
8 | 18 | 12 | 10 | 13 | 17 |
-1 | +4 | +1 | +0 | +1 | +3 |
- Proficiency bonus: +2
- Total Hit Points: 9
- Passive Perception: 13
- Armor Class: 15
Proficiencies and Skills[edit]
- Acrobatics (Dex) +6
- Animal Handling (Wis) +0
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +5
- History (Int) +2
- Insight (Wis) +1
- Intimidation (Cha) +3
- Investigation (Int) +0
- Medicine (Wis) +1
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +3
- Persuasion (Cha) +5
- Religion (Int) +0
- Sleight of Hand (Dex) +6
- Stealth (Dex) +8
- Expertise
- Survival (Wis) +1
- Saving Throws: Dexterity, Intelligence
- Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
- Tools: Thieves' Tools, Dice Games
- Expertise: take an extra +2 bonus when using thieves' tools
- Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow
Spells and Features[edit]
- Cantrip: True Strike
- Sneak Attack (1d6)
- Expertise: stealth, thieves' tools
Weapons and Armor[edit]
- Leather Armor
- Short sword
- +6 to hit
- 1d6+4 damage
- Dagger
- +6 to hit
- 1d4+4 damage
- Range: 20/60
Possessions, Mundane[edit]
Possessions, Treasure[edit]
Gold: 25