Morath

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Character in Seven Seas of Rhye

Stat Block[edit]

STR DEX CON INT WIS CHA
8 18 12 10 13 17
-1 +4 +1 +0 +1 +3


  • Proficiency bonus: +2
  • Total Hit Points: 9
  • Passive Perception: 13
  • Armor Class: 15

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +0
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +5
  • History (Int) +2
  • Insight (Wis) +1
  • Intimidation (Cha) +3
  • Investigation (Int) +0
  • Medicine (Wis) +1
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +3
  • Persuasion (Cha) +5
  • Religion (Int) +0
  • Sleight of Hand (Dex) +6
  • Stealth (Dex) +8
    • Expertise
  • Survival (Wis) +1


  • Saving Throws: Dexterity, Intelligence
  • Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
  • Tools: Thieves' Tools, Dice Games
    • Expertise: take an extra +2 bonus when using thieves' tools
  • Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow

Spells and Features[edit]

  • Cantrip: True Strike
  • Sneak Attack (1d6)
  • Expertise: stealth, thieves' tools

Weapons and Armor[edit]

  • Leather Armor


  • Short sword
  • +6 to hit
    • 1d6+4 damage
  • Dagger
    • +6 to hit
    • 1d4+4 damage
    • Range: 20/60

Possessions, Mundane[edit]

Possessions, Treasure[edit]

Gold: 25

Possessions, Magical[edit]