My Little Mahou Shoujo:Laura Giambolli

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Laura Giambolli is a character in the My Little Mahou Shoujo game, played by jamieth.

Background[edit]

Raised under the bigtop, Laura had a… peculiar childhood - but certainly a happy one, in her opinion, at least. Unfortunately, while being able to tumble, walk the tightrope, ride a unicycle and so on is great for parties, it doesn’t get one a diploma - and, eventually, her parents decided Laura needs at least some proper education, which resulted in her being sent to a school for the first time - and, since travelling lifestyle doesn’t mix with schools well, being sent to live with her aunt on mother’s side, who runs a small Italian cafe. Now, aunt Maria is a kind woman, but rather down-to-earth one, who doesn’t try to hide the fact she doesn’t approve of her sister’s career of choice, and tries to guide Laura away from the same… with no sign of success, so far.

Abilities[edit]

  • Art of invisibility 1
  • Agile 3
  • Charismatic 1
  • Cute 1
  • Dextrous 1
  • Evasive 2
  • Iron-Willed 1
  • Performer (Acrobat) 2
  • Quick 1
  • Vigorous 1

Transformation 4

  • Agile 1
  • Art of Invisibility 2
  • Attack 2
  • Unique Ability: Leaping 2

Weaknesses[edit]

  • Ageism 1
  • Compulsion: show-off 1
  • Impulsive 1
  • Love Interest (Trisha Delambert) 2
  • Obsession: Circus 1
  • Quirk: Eccentric 1
  • Secret: Bearer of Laughter 1
  • Soft spot: kids 1
  • Soft spot: training 1

Combat Stats[edit]

Health: 28/40
Endurance: 40/50
Defense: 7


Kick[edit]

Dice 6 DX 3 End 0


Club Throw[edit]

Dice 7 DX 3 End 5

  • Accurate, Ranged


Juggling Party Mode A[edit]

Dice 6 DX 3 End 5

  • Area Effect, Ranged, Elaborate Gestures


Juggling Party Mode B[edit]

Dice 6 DX 3 End 10

  • Overwhelming, Ranged, Elaborate Gestures


Clown Mallet[edit]

Dice 6 DX: 4 End: 0

  • Effective, Reach, Weapon, Unwieldy


Mallet Wild Swing[edit]

Dice 5 DX: 6 End: 15

  • Effective 3, Reach, Stunning, Unwieldy, Weapon, Inaccurate

MHR Sheet (Obsolete)[edit]

Affiliations[edit]

  • Self d10
  • Enemies d8
  • Friends d6

Distinctions[edit]

  • Circus Brat
  • Knows no Fear
  • Unyielding Optimism

Powers[edit]

Celestial Dance[edit]

  • Superhuman Reflexes d10
  • Leaping d8
  • -SFX: Can't hit me! - On a reaction against a failed physical attack action, inflict d6 emotional stress on the attacker.

Tools of the Trade (Locked)[edit]

  • Clown Mallet d10 weapon
  • Throwing Clubs d8 blast
  • -SFX: Juggling Party - pay 1 PP to add D6 to Throwing Clubs and keep an additional effect die for each additional target.
  • -SFX: Wild Swing - Step up or double Clown Mallet for one action. If that action fails, add a die to the doom pool equal to the power die you unleashed.
  • -Limit: Exhausted - Disable any power in Tools of the Trade to gain 1 PP. Recover this power by activating an opportunity or during a transition scene.

Specialities[edit]

  • Acrobatics Master
  • Covert Expert
  • Combat Master
  • Vehicle Expert (for fluff reasons, limited to bi- (and uni-) cycles, with possibly a motorcycle later)

Milestones[edit]

Element of Laughter[edit]

  • 1 XP when you make someone laugh (1/scene)
  • 3 XP when you either laugh in the face of grave odds, or declare it’s time to get serious.
  • 10 XP When your attempts at good cheer only make things worse, and you have to choose between giving up or doubling down.

Show Must Go On[edit]

  • 1 XP when you do something flashy
  • 3 XP when you do something risky for no other reason than to be spectacular
  • 10 XP When you either neglect your friends at a critical moment for the sake of a spectacle, or give up a wonderful opportunity to stick with them.