Mysterio PL14

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Mysterio

This Mysterio bares no relation to Quentin Beck or his protégés, but is rather the grandson of the original Trapster. He’s inherited his grandfather’s skill in setting traps, but prefers the Mysterio mantle to that of his own family. His illusion projecting armor uses solid photonic plasma holograms that are both convincing and deadly. Though its not a flaw per say… Mysterio’s gadgets and inventions are all basically traps or tricks of some sort (and occasionally pieces of theatricality or items to aid his ruses).

Mysterio: (PL 14)

Init +3 ; Defense 19 (16 Flat Footed); Spd 30ft; Atk +7 melee (+1S), +9 ranged (varies); SV Dmg +2 [Protection +8], Fort +2, Ref +3, Will +4; VP:7; Str 12, Dex 16, Con 14, Int 20, Wis 18, Cha 20

Skills: Craft (Traps) +16, Bluff +10, Demolitions +16, Disable Device +10, Disguise +10/+12*, Science (Chemistry, Engineering, Physics) +10

Feats: Accurate Attack, Aerial Combat, Skill Focus (Craft-Traps), Skill Focus (Demolitions), Startle, Surprise Strike, Talented (Craft-Traps, Demolitions)

Equipment:

  • Armor +8 [Extras: Flight, Illusion (Extras: Area, Damaging, Realistic, Selective); Source: Super-Science; Cost: 8pp; Total: 64pp],
  • Gadgets +8 [Source: Super-Science; Cost: 1pp; Total: 8pp], *Scientific Genius +5 [Clever Inventor; Source: Super-Science; Cost: 2pp; Total: 10pp],
  • Spontaneous Inventor +8 [Extras: Talented Inventor, Versatility; Source: Super-Science; Cost: 3pp; Total: 24pp]

Weaknesses:

  • Disturbing – His costume is just as freaky as the old fish-bowl head.