Mythic Fate - Enemies
Enemies[edit]
This page is for the various enemies encountered throughout the game.
Wild animals[edit]
Alpha Wolves[edit]
High concept: "Leader of wolves"
Aspects: "Naturally Awakened to Magic"
- +3 Athletics
- +2 Magic
- +1 Fight investigation
Elements Mind and Wind
Wolves[edit]
High concept: "Ravenous wolf"
Aspects: "Pack Hunter of the forest"
- +2 Athletics
- +1 Fight investigation
Bears[edit]
High concept: "Bulky Bear"
Aspects: Should be hibernating
- +2 Physique
- +1 Fight Notice
Ogre[edit]
High concept: "Aggressive Ground Primate"
Aspects: Proto tool user
- +2 Shoot
- +1 Fight Physique
Green Scar[edit]
Green Scar Supporter[edit]
High Concept: "Skilled Green Scar Supporter"
Aspect: "Master of Manipulation"
Skills:
- +3 Deceive
- +2 Rapport Empathy
- +1 Magic craft
Stunts:
1 stunt most likely either racial or poisoner
Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1
Green Scar Veteran[edit]
High Concept: "Veteran Green Scar Fighter/archer/warlock"
Other Aspects: "Ambush Specialist"
Skills:
- +3 Fight/shoot/magic
- +2 Steath, Physique/Athletics/Willpower
- +1 Burglary Notice
Stunts:
1 stunt most likely either racial or combat related
Stress:
Green Scar Bandit[edit]
High Concept: "Average Green Scar Fighter/Archer/Warlock"
Skills:
- +1 Fight, Physique OR Shoot, Athletics OR Magic, Will
Stress: None, one shift is enough to take them out.
Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.