Mythic Greece Antirevma

From RPGnet
Jump to: navigation, search

Antirevma[edit]

Chaotic Neutral Demigoddess (Variant Human) Fathomless Warlock[edit]

Attributes[edit]

Str: 8 (-1)

Dex 14 (+2)

Con 14 (+2)

Int 12 (+1)

Wis 12 (+1/+4)

Cha 20 (+5/+8)

Combat[edit]

AC 14

HP 38

Spd 30

Init +2

HD 5d8

Proficiency +3

Attacks[edit]

Eldritch Blast: Attack +7, Damage 1d10+4 Force plus 10’ Push, 2 Attacks

Shillelagh: Attack +7, Damage 1d8+4 Magic Bludgeoning

Green-Flame Shillelagh: Attack +7, Damage 2d8+4 plus 1d8+4 to second target

Tentacle: Attack +7, Damage 1d8 Cold, Slows target 10’

Identity[edit]

Human (Variant)[edit]

+1 Con, +1 Cha, Spd 30’, Medium, Bonus Skill, Bonus Feat

Warlock 5[edit]

Proficiencies, Otherworldly Patron (Fathomless), Pact Magic (Cantrips, 2 Short Rest spell slots, Spell Attack +7, Spell Save DC 15), 3 Invocations, Pact Boon (Pact of the Tome)

Fathomless[edit]

Pact Spells, Tentacle of the Deeps (3 uses/Long Rest), Gift of the Sea

Hermit[edit]

Discovery, Proficiencies

Personality[edit]

Hermiting Reason: I was the daughter of a witch and the child of a god of monsters; no one wanted me around. But I also wanted to study…

Trait: I am serene in the face of chaos, the calm in the storm.

Ideal: Free Thinking. Inquiry and curiosity are the pillars of progress!

Bond: I entered seclusion for a chance to study in peace.

Flaw: I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell

Bennies[edit]

Protection of the Seas[edit]

As a bonus action, for one minute you are treated as being underwater for combat purposes:

- You have resistance to fire damage.

- When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

- A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

This ability uses concentration. Once you use it, you cannot use it again until you finish a long rest.

Feats[edit]

Telekinetic, Shadow Touched

Invocations[edit]

Agonizing Blast, Repelling Blast, Book of Ancient Secrets

Spells Known[edit]

Cantrips[edit]

Eldritch Blast, Minor Illusion, Mage Hand, Guidance, Shillelagh, Spare the Dying, Green-Flame Blade

Lv 1[edit]

Armor of Agathys, Hellish Rebuke, Disguise Self

Lv 2[edit]

Hold Person, Misty Step, Invisibility

Lv 3[edit]

Lightning Bolt, Summon Shadowspawn, Sleet Storm

Proficiencies[edit]

Wis saves, Cha saves, Simple Weapons, Light Armor, Common, Primordial, Draconic, Arcana (+4), Deception (+7), Medicine (+3), Persuasion (+7), Religion (+4), Herbalism Kit

Gear[edit]

Studded Leather Armor, Scroll of Shadows, Club, Arcane Focus, Herbalism Kit, Scholar’s Pack, Common Clothes, Winter Blanket, Copious Notes