Mythic Greece Kiki
Character in The_White_Roses
VITAL STATISTICS[edit]
- Name: Kiki (K'kh'k'kh'ka'ka)
- Alignment: Neutral Good
- Race: Female Siren, 5'10", 120#
- Background: Far Traveler
- Class/Level: Bard-5
- Proficiency Bonus: +3
ABILITIES[edit]
- Strength: 8 (-1);
- Dexterity: 14 (+2); SAVE: +5; Acrobatics: +8 (expertise); Stealth: +5; Starting Value: 13 +1 race bonus
- Constitution: 12 (+1)
- Intelligence: 10 (+0)
- Wisdom: 14 (+2); Insight: +5; Perception: +5; Starting Value: 13 + observant (feat)
- Charisma: 20 (+5); SAVE: +8; Deception: +6*; Musical Instruments: +6; Persuasion: +11* (expertise); Starting Value: 17 +2 race +1 siren born feat
- * Any roll lower than 10 is treated as a 10.
- Ability checks that do not include proficiency bonus (not listed above) get a +1 bonus (jack of all trades)
COMBAT[edit]
- Passive Perception/Investigation: 20/16 (observant)
- Initiative: +3 (+2 Dex + 1 jack of all trades)
- Speed: 30 ft; Swim: 30 ft
- AC: 15
- Hit Dice: 5d8; Spent HD: max 5, used 0
- HP: 33/33
- Inspiration: No
- Rapier +6, 1d8+3 piercing
PROFICIENCIES[edit]
- Skills: Acrobatics, Insight, Perception, Persuasion, Stealth
- Languages: Greek, Siren, Amazonian
- Armor: Light
- Weapons: All Simple weapons, hand crossbows, longswords, rapiers, shortswords
- Tools: 3 musical instruments, navigation tools
RACE: Siren[edit]
- Ability Score Increase. +2 Cha, +1 Dex
- Creature Type: Humanoid; Size: Medium or Small
- Speed: 30 feet; Swim: 30 feet.
- Darkvision:You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Call of the Sea: You know the Friends cantrip. Starting at 3rd level, you can cast the Charm Person spell with this trait. Starting at 5th level, you can also cast the Suggestion spell with this trait, without requiring a material component. Once you cast Charm Person or Suggestion with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, orCharisma is your spellcasting ability for these spells when you cast them with this trait
- Languages: Your character can speak, read, and write Common (Greek) and one other language. (Siren)
BACKGROUND: Far Traveler[edit]
- Skills: Insight, Perception
- Languages: Amazonian
- Tools: Navigation tools
- Feature: All Eyes On You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
- You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
FEATS[edit]
- Observant (4th level ASI): Quick to notice details ofyour environment, you gain the following benefits:
- Increase your
Intelligence orWisdom score by 1, to a maximum of 20. - If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
- You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores
- Increase your
- Siren Born (bonus power): Your hide is naturally thick. Without armor, your AC is 13 + Dexterity Bonus. When you cast an Enchantment spell with a saving throw, you may impose disadvantage on the saving throw. You may do this once per short rest. +1 to
Str/Con/Cha.
CLASS: Bard[edit]
- Skills: Acrobatics, Persuasion, Stealth
- Bardic Inspiration: 3 per short or long rest, Die Size: d8
- Font Of Inspiration: Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- Magical Inspiration: use bardic inspiration to add to a healing spell cast
- Spellcasting: Charisma; Attack Bonus: +8, Save DC: 16
- Spells Known: 8 Cantrips Known: 3
- Cantrips: Friends (race), Light, Prestidigitation, Vicious Mockery
- 1st Level: Bane, Charm Person (race), Cure Wounds, Faerie Fire
- 2nd Level: Invisibility, Phantasmal Force, Suggestion (race)
- 3rd Level: Bestow Curse, Dispel Magic, Tongues
- Spell Slots: 1st: 4/4; 2nd: 3/3; 3rd: 2/2
- Jack of All Trades: +1 to non-proficient skill checks
- Song of Rest: restore 1d6 hp at end of short rest to anyone expending a HD.
- Expertise: Stealth, Persuasion
- ASI (4th level): Observant feat
- Bard College: College of Eloquence
- Silver Tongued: You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
- Unsettling Words: You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn
EQUIPMENT[edit]
- Rapier
- Diplomat's Pack
- set of fine clothes (shimmery swordfish leather tunic)
- set of traveler's clothes (shimmery swordfish leather tunic)
- two waterproof map cases
- 10 sheets of paper
- bottle of ink, pens
- sealing wax
- soap, perfume
- Whale bone viol
- 350 gp
DESCRIPTION and HISTORY[edit]
K'kh'k'kh'ka'ka, Kiki on land, is a siren from the school of sirens that roam off the coast of Oyat (Tripoli) on Mediterranean Sea. As a child she loved to listen to the songs of older sisters as they drew men from their ships to frolic with the older sisters. She trained to be one of the singers for most of your youth. Later, she learned the truth of that frolicking and the truth about what happened to the men afterward. Horrified, she stopped eating the special meat served after sailors were lured to the school.
Eight years ago, a boat rowed past the school and did not get lured to the sirens' song. She swam up close to the ship and saw a man tied to the mast of the ship, begging the other men to let him go to the sisters. But, the other seemed deaf to his cries, and to the sisters' song. She would never forget a man had heard the sacred song, even if she thought the songs were probably actually profane.
Recently, word reached the sisters that the man who had escaped them years ago had sailed past once again far to the north. She volunteer to hunt him down. Her sisters wanted her to find him and bring him back for the injustice of having escaped the song. She volunteered to help make sure the sisters never found the man.
So, she left her home to live among the surface dwellers. She knew deep down the sisters had sent her on this mission because her refusal to eat the men was starting to become an issue with the younger sirens. A self-imposed exile seemed like the best way to stay true to her ideals.
- Ability Score purchases
35 - 15 | Cha | 17 |
20 - 09 | Dex | 14 |
11 - 05 | Wis | 13 |
06 - 04 | Con | 12 |
02 - 02 | Int | 10 |
00 - 00 | Str | 8 |