NSP Milestones and Achievements
Jump to navigation
Jump to search
Experience rewards are in the amount per player. Each achievement can only be earned once. Much credit goes to the original list and to the Wyzard.
Exploration[edit]
- First Step into a Larger World: Visit a new planet, 500 COMPLETE
- Traveler: Visit 5 new planets, 1,000 (2/5)
- Far Traveler: Visit five sectors, 2,500
- First Contact: Discover an alien race, 500
- Contact Specialist: Meet five alien races, 1,000
- Tourist: Visit ancient ruins, 250
- Jaynestown: Have something significant named after you, 2,000
- Trek: Do a complete survey of a star system, 5,000
- Five Year Mission: Survey a sector, 50,000
- Colonize a world successfully, 100,000
- Roughing it: Spend at least two weeks at TL0, away from your ship, 10,000
Politics and Technology[edit]
- Friends in High Places: Formally ally with a faction, 500
- Enemies in High Places: Make an enemy of a faction, 500
- Carthago Delenda Est: Bring utter ruin to a world, 50,000
- New Prometheans: Raise a world up to TL4, 100,000
- Trendsetting: Cause a major societal shift, 20,000
- Playing the Game: Form a faction, 2,000
- Building Your Brand: Make a long-term effort to promote the group's reputation, 10,000
- Private Eyes: Unravel a hidden plot, 2,000
- Back at the Lab: Invent a new technology, 5,000
- What was Old is New Again: Produce a T5 item, 20,000
Trade[edit]
- Buy a Starship, 5,000
- Savings Account: Save 50k in the slush fund, 500 COMPLETE
- One Percenters: Save 500k in the slush fund, 2,000
- Mission of Mercy: Deliver important medical supplies to a low-tech world, 5,000
- Upgrade: Get a better ship, 10,000 COMPLETE
- Look to Windward: Conduct a successful far trade run, 2,000
- Professionals: conduct a trade run that is peaceful, profitable and has no troubles, 5,000
- Nerf Herders: successfully smuggle a cargo of illegal goods, 5,000
- Incorporate: Establish a holding, 250
- All Business: Maintain a holding for at least a year, 10,000
- East India: Maintain at least three holdings linked by import/export lines and banks for at least a year, 20,000
Combat[edit]
- Healer: Stabilize a PC, 500
- Consider Phlebas: Die permanently, 1,000
- The Heavy: Use a Gunnery weapon in personal combat, 1,000
- Destroy an armed, manned, spike-capable vessel in space combat, 10,000
- Fire a nuclear weapon in anger, 10,000
- Kill an important antagonist with at least 8 hit dice, 5,000
Diving[edit]
- I'm in My Element: Explore and loot a dungeon, 250 COMPLETE
- Avatar, Master of the Elements: Explore and loot four dungeons, 1,000 (2/4)
- The Fifth Element: Explore a dungeon in hard vacuum, 1,000
- Shiny: Acquire a T5 artifact, 250 COMPLETE
- Exotic: Acquire an alien artifact, 250
- I am Become Death: Acquire a maltech artifact, 500 COMPLETE
- Good Samaritan: Give away a significant find, 500
Milestones[edit]
- Complete a major character goal, 5,000
- Experience a major shift in goals, 5,000
Lifestyle[edit]
- Improving Your Lot: Spend 30 days at Slum living, 100
- At Poor, 200
- At Common, 300
- At Good, 500
- At Elite, 1,000
- At Peerless, 2,500
- Wealth of Worlds: Waste 20k credits on hedonistic pursuits in one go, 5,000
- Wealth of Sectors: Waste 200k credits on hedonistic pursuits in one go, 10,000
-Main Page: Delta Drop No Sharper Spur