NX PC06

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Sloan Snyder (Kid Kaiju)[edit]

"Hey! Try picking on someone your own size, Stompy! Or, ah, as close as we can get to that, anyway."
Background
Name: Sloan Snyder
Code Name: Kid Kaiju
Role: Giant Brawler
Rank: Novice
XP: 0
Race: Human
Looks: Kaiju-ish
Orient-ation Uncertain
Attributes (B=Berserk)
Small ---- Small (B) Big ---- Big (B)
Agility d8 d8 d8 d8
Smarts d4 d4 d4 d4
Spirit d8 d8 d8 d8
Strength d6 d8 d12+6 d12+7
Vigor d8 d8 d8 d8
Hgt 5'7" 5'7" 50' 50'
Wgt 120 lbs 120 lbs 64 tons 64 tons
Secondary Stats (B=Berserk)
Small ---- Small (B) Big ---- Big (B)
Pace 6" 6" 10" 10"
Parry 6 6 6 6
Toughness 8(2) 10(2) 15 17
Bennies 3 3 3 3
Size 0 0 9 9
Reach 0 0 +2 +2
Wounds 3 3 5 5
Edges
Berserk If Wounded or Shaken, must use melee Wild Attack, +1 die Str, +2pts Tou, ignore -1 Wound penalty, Crit Fail hits random target, Fatigue/5 rounds. Smarts to avoid, Smarts -2 to end.
Best There Is (Growth) Growth power limit 30
Combat Reflexes +2 to recover from Shaken or Stunned
Frenzy Roll a 2nd Fighting die in one attack, to same or different target. Limited action.
Improved Frenzy Roll a 3rd Fighting die, same or different targets. Limited action.
Iron Jaw +2 to Soak & to resist Knocked Out
Menacing +2 to Intimidate
Hindrances
Loyal Minor To teammates (not Gilgamesh or Titan)
Ruthless Minor Makes the hard calls
Shamed Major Past collateral damage
Ugly Major Residual kaiju imprinting
Trust & Distrust
Trust +1 to Intimidate, Persuade, Support, or Taunt me Wraith
Distrust no Support, -2 to Persuade me Matt
Jaylinn
Gavin
Sachiko
Cpt.Harkness
Dr. Frey


Skills
Skill Attribute Rank Modifiers
Athletics Agility d8 +2 climbing from Claws
Common Knowledge Smarts d4
Fighting Agility d8
Focus Spirit d8
Healing Smarts d4
Intimidation Spirit d8 +2 from Menacing
Notice Smarts d4
Persuasion Spirit d4 -2 from Ugly
Stealth Agility d8
Survival Smarts d4
Language (English) Smarts d8
Language (ASL) Smarts ?
Powers (Going Kaiju)
Growth 9 Point Cost: 29 +9 die steps Str, +9 Tou, +2 Wounds, +2 Reach, Size modifier +4, Stomp attack Humpback whale size. Swat +2 (no scale penalty to attack smaller), Durable +1 (no Spirit test when Shaken, might get stuck yuge), Limitation -1: (looks like last mimicked Kaiju, sometimes mistaken for Kaiju by citizens and authorities).
Description: Embiggening & Enshrinkening
Powers (Residual Mimicry)
Altered Form 3 Point Cost: 3 Called Shots have no effect, no falling dmg, 1/2 collision dmg, 1/2 Knockback From the currently imprinted Kaiju appearance
Description: Usable while small
Hardy 2 Point Cost: 2 A second Shaken in combat doesn't cause a Wound From the currently imprinted Kaiju appearance
Description: Usable while small
Leaping 3 Point Cost: 4 8" (16 yds) vertical, 16" (32 yds) horizontal Death From Above +1 (if can leap, Wild Attacks do +4 instead of +2)
Description: Usable while small
Melee Attack (Claws) Point Cost: 12 Melee attack +3d6, Claws +2d6 +2 to Athletics (climbing) rolls, Heavy Weapon +1
Description: Usable while small
Super Attribute 2 Point Cost: 4 Agility d6->d8, Vigor d6->d8 Slightly greater physical prowess from the latent kaiju imprinting.
Description: Usable while small
Super Edge 3 Point Cost: 6 Combat Reflexes, Frenzy, Improved Frenzy +2 vs Shaken/Stunned; As limited action, may roll a 2nd & 3rd Fighting die with any one Fighting attack. The dice may be allocated to same or different targets. Resolve each separately.
Description: Usable while small
Equipment (Normal Size Only)
Kevlar Vest (torso) +2 Armor, reduces firearms damage by 4 Min Str d6, Wt 10lbs
Kevlar Riding Jacket (torso, arms) +2 Armor Min Str d4, Wt 8lbs
Kevlar Riding Jeans (legs) +2 Armor Min Str d4, Wt 4lbs
Common Attacks
Claws (Normal Size) Fighting
(+2/+4 Wild)
Dmg: 6d6
(+2/+4 Wild)
Avg: 21 / 23 / 25
(+2 Wild/+4 Leaping)
Claws (Normal Size, Berserk) Fighting +2
(+4 Leaping)
1d8+5d6+2
(+2 Leaping)
Avg: 24 / 26
(26 Leaping)
Claws (Giant Size) Fighting
(+2/+4 Wild)
1d12+5d6+6
(+2/+4 Wild)
Avg: 30 / 32 / 34
(+2 Wild/+4 Leaping)
Claws (Giant Size, Berserk) Fighting +2
(+4 Leaping)
1d12+5d6+9
(+2 Leaping)
Avg: 33 / 35
(35 Leaping)
Thrown Car/SUV
(Giant Size, not berserk)
Athletics-2 1d12+3d6+6 Avg: 23
Rng 3/6/12
Small or Medium Blast
Hit By A Bus
(Giant Size, must berserk or power stunt)
Fighting-2
(+2/+4 Wild)
1d12+5d6+7
(+2/+4 Wild)
Avg 31 / 33 / 35
(+2 Wild/+4 Leaping)
Catch the Bus
(Giant Size, must power stunt)
Athletics-2 1d12+4d6+7 Avg 27.5
Range 3/6/12
Large Blast
Stomp
(Giant Size)
Athletics vs Agility 1d12+6
(+7 if berserk)
Avg 12.5
Affects Normal size & smaller
Small Blast