Nagol Greyborne
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Nagol Greyborne[edit]
Details[edit]
Class: | Race: | Alignment: | Deity: |
Dread Necro | human | LE | |
Level: | Size: | Age: | Gender: |
4 | med | 24 | male |
Height: | Weight: | Eyes: | Hair: |
5'8" | 178lb | blue | black |
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Weapons[edit]
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
silver dagger | +5 | 1d4 | x2 | 20 | 1 | light | pierce | |
masterwork sickle | +6 | 1b6 | x2 | 3 | light | slashing | ||
masterwork composite longbow | +6 | 1d8 | x3 | 120 | 5 | pierce |
Armor[edit]
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
mithril breastplate | light | +5 | 0 | +5 | na | 30 | 15 | |
masterwork small metal shield | shield | +1 | 0 | - | 5% | - | 6 |
Feats & Special Abilities[edit]
Feat / Ability | Description/Notes |
Tomb_tainted Soul | healed by negative energy instead of positive energy |
Weapon Finesse | use dex instead of str in melee |
Arcane Disciple (Nerull) | add Evil Domain spells to spell list, each castable once a day; Protection from Good, Desecration, Magic Circle Against Good, Unholy Blight, Dispell Good, Create Undead, Blasphemy, Unholy Aura, Summon Monster IX |
Spellcasting | Level 1: 7 Level 2: 4 |
Skills[edit]
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
spellcraft | int | 8 | 1 | 7 | ||||
knowledge(religion) | int | 6 | 1 | 5 | ||||
concentration | con | 9 | 2 | 7 | ||||
intimidate | cha | 10 | 3 | 7 | ||||
hide | dex | 4 | 2 | 2 |
Spell List[edit]
Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
cause fear | no | ||||||
Bane | 1 | yes | 1 standard | 50' | willall en | all enemies within 50' take -1 attack, -1 save vs fear conters and dispells bless | |
cause fear | 1 | yes | 1 standarc | close (45' | will | frightened for 1d4 rounds; save means shaken for 1 round; above 6HD are immune | |
Chill touch | 1 | yes | 1 standard | touch | fort/will | 1d6 points negative energy; 1 point str if fail fort, 1 touch per level undead take no damage but flee panicked for 1d4 roundds | |
detect magic | 1 | yes | 1 standard | 60' cone | no | detect magic auras rounds: 1-presense, 2-number and most potent, 3-strength and location | |
detect undead | 1 | yes | 1 standard | 60' cone | no | as detect magic | |
Doom | 1 | yes | 1 standard | 140' | will | shaken for 1min/lvl | |
hide from undead | 1 | yes | 1 standard | touch | will | undead cannot sense the affected for 10min/lvl | |
inflict light wounds | 1 | yes | 1 standard | touch | will half | 1d8+4 negative energy; heals undead | |
ray of enfeeblement | 1 | yes | 1 standard | 45' | none | ranged touch attack, 1d6+2 str damage | |
summon undead I | 1 | yes | 1 round | 45 | none | 1 rd/lvl; as summon monster, but the following available: human warrior skeleton or kobold zombie | |
blindness/deafness | 2 | yes | 1 standard | 140 | fort | blind or deafen; permanent | |
command undead | 2 | yes | 1 standard | 45 | will | undead creature treats you as friendly; opposed cha check if need to 'convince' | |
darkness | 2 | yes | 1 standard | touch | none | object radiates darkness 20'; creatures gain concealment 20%; 10min/lvl | |
death knell | 2 | yes | 1 standard | touch | will | touch creature at -1, dies and grants 1d8 temp hit points +2 str +1 caster level for 10 min per creature HD | |
false life | 2 | yes | 1 standard | personal | temp hit points 1d10+1 per level for 1hr/lvl | ||
gentle repose | 2 | yes | 1 standard | touch | will | dead tissue does not spoil for 1 day/level | |
ghoul touch | 2 | yes | 1 standard | touch | fort | paralyze creature for 1d6+2 rounds; all in 10' need fort save or become sickened | |
inflict light wounds | 2 | yes | 1 standard | touch | will half | 1d8 +1 per level damage from negative energy | |
scare | 2 | yes | 1 standard | 140 | will part | cause fear but effect all up to 6HD; one creatrue per 3 levels | |
spectral hand | 2 | yes | 1 standard | 140 | none | touch spells/attacks at distance; +2 attack on touch melee; 1 min/lvl | |
summon swarm | 2 | yes | 1 round | 45 | none | summon swarm of bats, rats, spiders; concentration +2 rounds | |
summon undead II | 2 | yes | 1 round | 45 | none | 1 rd/lvl; as summon monster, but the following available: owlbear skeleton or bugbear zombie |
Gear[edit]
Gear | Location | Weight | Description/Special |
backpack | back | 2 | |
bedroll | backpack | 5 | |
candle x3 | bletpouch | -- | |
chalk x5 | beltpouch | -- | |
flask x2 | backpack | 3 | |
ink | backpack | -- | |
ink pen | backpack | -- | |
parhment x10 | backpack | -- | |
beltpouch x2 | belt | 1 | |
rations x5 | backpack | 5 | |
silk rope 50' | backpack | 5 | |
silk rope 50' | backpack | 5 | |
silk rope 50' | backpack | 5 |
Treasure/Money[edit]
No Treasure Assigned. |
Description[edit]
Dark, lank hair outlines the thin, pale face of Nagol, his bright blue eyes burning with a knowledge of secrets. His garb is dark and somber, and along with his pallid complection give him the impression that the sun does not ever shine directly upon him. Indeed, there appear more shadows around his light framed body than would be normal. He moves in a slow, but purposeful manner, never seeming to hurry, but his graceful movements allow him to match anyone's. |
Personality[edit]
Calm as night, confident in his knowledge, it is nearly impossible to surpirse, anger or rile Nagol Greyborne. He uses his even temperment as a tool; a weapon against his foes, a shield against those that seek him harm, a subterfuge for those that try to know him. He is not afraid to speak, though he rarely shares any information on background, philosophy, or other matters of deep personal concern. |