Naimless the Example

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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.

Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.


Stat Block[edit]

STR CON SIZ INT DEX POW CHA
16 12 9 13 9 13 12
  • Hit Points: 12
  • Damage Bonus: +1d4
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Magic Points: 9

Skills[edit]

  • Communication: +0%
    • Bargain 5%
    • Oratory 5%
  • Knowledge: +5%
    • Butchering 50%
    • Evaluate 5%
    • First Aid 25%
    • Identify Healing Plants 10%
    • Train Dog 25%


  • Manipulation: +10%
    • Climb 50%
    • Hide Item 10%
    • Jump 45%
    • Swimming 45%
    • Trap Set/Disarm 30%
  • Perception: +5%
    • Listen 25%
    • Spot Item 10%
    • Tracking 35%


  • Stealth: +10%
    • Camouflage 40%
    • Hide in Cover 55%
    • Move Silently 15%
  • Languages:
    • Balazaring
    • Trade


Spells[edit]

  • Personal Magic:
  • Divine Magic:



Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 1 4 xx 19-20 20
Left Arm Leather 1 3 xx 16-18 18-19
Right Arm Leather 1 3 xx 13-15 16-17
Chest Leather 1 5 xx 12 11-15
Abdomen Leather 1 4 xx 09-11 07-10
Left Leg Leather 1 4 xx 05-08 04-06
Right Leg Leather 1 4 xx 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: na

Weapons and Shields[edit]

  • Attack Bonus: +10%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Self) 1d6+1 2/7 7 10% 5% 120 0.5
1H Spear 1d8+1+1d4 6 10 10% 10% 0 2.0
Javelin 1d10+1d2 2/7 8 15% 5% 20 --
Atl-Atl^ 1d4+1d6+1d2 1/MR 6 10% 5% 30 --
Med Shield 1d6 7 12 5% ??% 0 3.0
Fist 1d3 25% 25%
Kick 1d6 25% 25%
Grapple na 25% 25%
Rock, Thrown 1d3 25% 25%


  • Total Weapon ENC:

Equipment[edit]

  • Weapons:


  • Armour:


  • Other:


  • Stored


Valuables: