Nariko Tanaka

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General Info[edit]

Name: Nariko (Nari to the people that are closest to her) Tanaka

Concept: Biker from the wrong side of the tracks

Age: 17

Height: 5'5"

Weight: 130 lbs.

Hair: Black

Eyes: Brown

Occupation: Student, mechanic, occasional delivery driver, troublemaker...take your pick.

Hobbies: Motorcycle racing, repairing cars

Favorite food: Tonkatsu ramen

Fighting Style: Brawler (prefers unarmed)

Fighting Role: Tank / Powerhouse

Abilities[edit]

Agile +1

Attack +2

Combat Expert +2

Intimidating +1

Iron Willed +2

Knowledge (Mechanic) +3

Knowledge (Drive) +2

Knowledge (Streetwise) +1

Perceptive +1

Quick +2

Strong +2

Tough +3

Vigorous +2

Vehicle (Motorcyle: Quick +1, Unusual Appearance -1; Health 40, Endurance 40)

Weaknesses[edit]

Ageism -1

Code of Conduct -2 (loyalty to friends)

Guardian -2 (father)

Hatred -2 (bullies)

Impulsive -1

Infamous -2

Obsession -1 (motorcycle racing)

Obsession -1 (fighting)

Outcast -1

Overconfident -2

Poor -2

Rival -2 (Reika Yukimura)

Rude -1

Short-tempered -1

Stubborn -2

Combat Stats[edit]

Initiative: 4

Defense: 4

Health: 70

Endurance: 60

TV: 17

Combat Moves[edit]

Punch!

  • Roll 5, DX 5, End 0
  • Basic unarmed attack (also used for kicks, etc.)

Motorcycle Slam

  • Roll 5, DX 7, End 5, Effective x2, Ranged w/ strength, Reach, Requirement (Path to target: -5), Unique (successful counterattack unseats the rider and any passengers, causing falling damage: -5), Weapon (vehicle)
  • Because sometimes you just want to beat the crap out of someone without ever getting off your bike. Usually used to represent ride-by punches or clothesline moves, but may occasionally including actually ramming the person with the bike. Counts as ranged due to the distance a motorcycle can cover in a short amount of time.

Enraged Punch

  • Roll 5, DX 7, End 10, Effective x2, Impairing, Overwhelming, Open to Attack
  • Because sometimes it's personal -- they need to be hurt, and to hell with the consequences.

I Don't NEED a Weapon!

  • Roll 5, DX 6, End 5, Effective x1, Unique: Defeating an opponent with this move adds +1 to intimidate against any opponents who witnessed it; +2 if the opponent was armed +5, Requirement (unarmed and deliberately looking imposing -5)
  • Because sometimes you want to scare the hell out of a group of enemies and a demonstration of strength helps out in that regard.

NPCs[edit]

  • Reika Yukimura, one of the most popular girls in school and Nari's ex-best friend (from back in elementary school.) She'd be the source of many of the rumors that spread about Nari (leading to her infamy and playing a significant role in her being something of an outcat), although at this point Nari doesn't really even try to dispute them. Not strong physically, but extremely socially adept and an excellent student. Lots of allies because of this -- basically Reika is strong where Nari is weak, and uses that ruthlessly to her advantage.
  • Ryota Tanaka, Nariko's father, is a struggling mechanic with debts to the wrong people. He and his daughter are very close, and would do nearly anything for one another. He does his best to shield Nariko from the consequences of his debts, but she goes out of her way to protect him, which often means getting involved with thugs sent to collect on the debts. They live in a small apartment upstairs from the garage.


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