Naruto MHR/Inuzuka Michio

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Personal Information[edit]

  MICHIO INUZUKA
  Alliegance: Konaha
  Rank: Genin
  Blood Type: AB

Michio was born into the prominent Inuzuka Clam of Konaha. Even at birth he was something of a oddity he loved the dogs as all Inuzuka but he didn't have an instinctual bond with them. At 5 it was found that his chakra nature would not allow him to bond with a ninken, this changed everything for Michio he couldn't do what his clan was famous for and even though his family was as loving as they'd every been he knew he was something of an outsider to them now.

Michio became withdrawn for a few years (early days of the academy) but that all changed during a lesson on sealing. It was this fantastic art wielded by only the best like Jiraiya and the Yondaime and he decided that if he couldn't be like the rest of his family he'd surpass them and become a legend.Then reality hit him in the face, he found out sealing was massively complex and hard to use in combat untill one became a master. Undeterred by this he pushes on as he has chosen this path.

Affiliations[edit]

  Solo d6, Buddy d8, Team d10

Distinctions[edit]

  *Loyal to a fault
  *Seal specilist in training
  *Inuzuka Runt

Powers[edit]

  *Reflexes d6
  *Stamina d6
  *Ninja Movement d6
  *Ninja Arsenal d8
  *Ninjutsu d8
  *Taijutsu d8
  *Genjutsu d6
  **SFX: Kawarimi no Jutsu (Second Chance)
  **Limit: Conscious Activation
  --Exploding Tags (Spend 1 PP to add a d6 and keep an additional effect die for each additional target)
  --Fuuinjutsu (Add a d6 and step up your effect die when creating an Asset or Complication related to sealing)
  --Collateral Damage (Instead of spending a PP for a Stunt die, you may add a d6 to the Doom Pool)
  --...That Was Bigger Than I Expected... (Add a die from the Doom Pool to one or more attack actions. Step up the Doom Pool die by +1 for each
  action; return the die to the Doom Pool when you're done)


Specialties[edit]

  Acrobatics d6
  Covert d8
  Combat d8
  Shinobi Lore d6


Milestones[edit]

  The Power of Teamwork
  *1 XP when you first use your Buddy or Team Affiliation in a scene
  *3 XP when you assist a teammate in recovering stress during a Transition Scene
  *10 XP when you either give up on a goal to help a teammate achieve theirs, OR leave your team in order to achieve power on your own
  It's My Ninja Way!!
  *1 XP when you proclaim something to be part of your ninja way
  *3 XP when you take mental or emotional stress living up to your code
  *10 XP when either admit your code is flawed and your way is wrong, OR convince an enemy that you are right and they adopt your nindo as their own.