Necessary Evil The Rejects/Patchwork

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Patchwork

http://www.dccomics.com/media/desktop_patterns/Seven_Soldiers_Frankenstein_2_800x600.jpg


He has no past, nor any future. At least that is the way that it had always been for the creature now known as ‘Patchwork’. Created by a powerful necromancer, he is a collection of various body parts stitched together into some Frankenstein Monster given shape and life in a most unholy combination of science and magic.


For many years he was the bodyguard and enforcers for the necromancer in his various schemes and crime sprees, but when the aliens came it all changed. The aliens captured the necromancer and separated him from Patchwork for the first time in his (its’?) existence. The bond was broken, all be it temporally, and Patchwork gained free will.


For a while he simply hide from everyone, down in the sewers of Star City, venturing out only to steal food and little else. But recently he was eventually also captured and thrown into the alien’s prisons. If not for Doctor Destructor, he would still be rotting there.


He was something of a mystery to the Aliens, dead and yet still alive, but then Earth is full of a lot of strange creatures. Patchwork himself has grown accustomed to freedom though and he burns with hatred towards the alien overlords, vowing silently that he was break free and have his revenge. He will also be free to choice his own path one day, serving only those he choices and whom are worthily of his loyalty.


Attributes

Agility d4, Smarts d4, Spirit d6, Strength d12+1, Vigor d12

Skills

Fighting d8, Guts d6, Intimidate d6, Notice d4, Shooting d4, Stealth d4, Throwing d6

Figured Attributes

Charisma: -6, Pace: 6, Parry: 6, Toughness: 12

Hindrances

Clueless (minor), Heartless (minor), Poverty (minor), Servitor (major; Necromancer Lord), Ugly (minor)

Edges

Arcane Background (Super Powers – 10pts) [free], Brawny, Power Points (+5pts), Take the Hit

Gear

($500): M2 – HeroKiller Pistol (Rng 10/20/40, Dmg 3d6, RoF 1, Wt 10lbs, Shots 5; HW, AP3) costs $300, 5 rounds for HeroKiller, cost $100

  • Cash On Hand: $100

Super-Powers (15pts)

  • Attack, Melee (4) +2d6
  • Fearless (2)
  • Growth (1) size +1, Monster
  • Super-Attribute (2): Super-Strength [+2 strength]
  • Super-Attribute (2): Huge [+2 vigor]
  • Undead (4)