Nember
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Neutral male human binder 8
Ability | Score | Bonus | Notes | ||||||||||
Strength | 16 | +3 | |||||||||||
Dexterity | 14 | +2 | |||||||||||
Constitution | 12 | +1 | |||||||||||
Intelligence | 12 | +1 | |||||||||||
Wisdom | 10 | +0 | |||||||||||
Charisma | 16 | +3 | Cloak of Charisma +2 |
Basic Statistics
- Armor Class: 18 (+6 armor, +2 Dexterity)
- Hit Dice: 8d8+8 (47 hp)
- Move: 30'
- Melee Attack: +1 impaling spear +10/+5, damage 1d8+5, crit 20/x3
- Ranged Attack: Crossbow +8, damage 1d8, crit 19-20/x2
Class Abilities
- Soul Binding. Bind up to 2 vestiges; binding check 1d20+13
- Suppress Sign. With a good pact, can conceal the vestige’s sign.
- Soul Guardian. Immune to fear
- Pact Augmentation. Choose one per bound vestige:
- +5 hp
- Energy resistance 5
- DR 1/-
- +1 insight on saves
- +1 insight on AC
- +1 insight on attacks
- +1 insight on damage
- +2 insight on initiative
Saving Throw | Total Bonus | Base | Ability | Other | ||||||||||
Fortitude | +8 | +6 | +1 | +1 resistance | ||||||||||
Reflex | +5 | +2 | +2 | +1 resistance | ||||||||||
Willpower | +7 | +6 | - | +1 resistance | ||||||||||
Immune to fear |
Knowledge check result |
Insight Bonus to Attack and Damage |
---|---|
15 or less | +1 |
16-25 | +2 |
26-30 | +3 |
31-35 | +4 |
36+ | +5 |
Skill | Total Bonus | Ranks | Ability | Misc. | Creature knowledge Notes |
---|---|---|---|---|---|
Heal | +2 | - | +0 | +2 | Healing belt |
Intimidate | +7 | 4 | +3 | - | |
Jump | +4 | - | +3 | +1 | +2 Dimension stride boots, -1 ACP |
Knowledge (arcana) |
+11 | 8 | +1 | +2 | Dragons, magical beasts |
Knowledge (dungeoneering) |
+5 | 2 | +1 | +2 | Aberrations, oozes cross-class |
Knowledge (history) |
+8 | 5 | +1 | +2 | |
Knowledge (local) |
+8 | 5 | +1 | +2 | Humanoids cross-class |
Knowledge (nature) |
+10 | 7 | +1 | +2 | Animals, fey, giants, monstrous humanoids, plants, vermin |
Knowledge (religion) |
+10 | 7 | +1 | +2 | Undead |
Knowledge (the planes) |
+10 | 7 | +1 | +2 | Outsiders |
Feat | Gained At | Effect |
---|---|---|
Scholar's Knack | 1st | +1 skill point per level, +2 on Intelligence-based skills |
Expel Vestige | 1st (human bonus) |
Unbind a vestige 1/day. Requires 1 minute and a binding check. Next binding check is at -10; next binding check for that vestige is also at -10 |
Knowledge Devotion | 3rd | Gain Knowledge (nature) as a class skill Make a Knowledge check to gain an insight bonus on attack and damage rolls. |
Improved Binding | 4th (binder bonus) |
Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound. |
Power Attack | 6th | Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed. |
Item | Cost (gp) | Weight | Slot | Notes |
---|---|---|---|---|
Morningstar | 8 | 6 | - | 1d8 b/p damage |
+1 impaling spear | 8,302 | 6 | - | 1d8/x3 p damage; 3/day swift action to strike as melee touch attack |
Dagger | 2 | 1 | - | 1d4/19-20 s damage, range 10’ |
Light crossbow w/20 bolts | 37 | 4 | - | 1d8/19-20 p damage, range 80’ |
+1 mithral breastplate | 5,200 | 15 | Armor | +6 AC, -1 check penalty, max Dex +4 |
Heward’s handy haversack | 2,000 | 5 | - | Holds 100 pounds, move action to retrieve items (no AoO). |
Healing belt | 750 | 1 | Waist | +2 to Heal checks; has 3 charges, refreshes daily. Expend a charge to heal by touch, 2d8 [1 charge], 3d8 [2 charges] or 4d8 [3 charges] |
Implements of binding | 1,530 | 10 | - | MW dagger; +2 on binding check |
Tome of worldly memory | 1,500 | - | - | +5 competence to one Knowledge check, 3/day. Takes one minute; if 5+ ranks in the relevant Knowledge skill, takes one standard action |
Dimension stride boots | 2,000 | 1 | Feet | +2 to Jump; 5 charges, expend a charge to teleport 20’ [1 charge], 40’ [3 charges] or 60’ [5 charges] |
Cloak of Charisma +2 | 4,000 | - | Shoulders | +2 enhancement to Charisma |
Vest of resistance +1 | 1,000 | - | Body | +1 resistance bonus to saves |
671 gp |
Vestiges | Level Binding DC |
Sign | Influence | Special Requirements |
Granted Abilities |
---|---|---|---|---|---|
Acererak The Devourer |
5 25 |
Tooth becomes a gem | Seize power in any group | Use a gem to summon Acererak | Detect undead at will Hide from Undead: At will, save DC 17 Lich's Energy Immunities: Immune to cold and electricity Paralyzing Touch: Touch attack to paralyze living foe for 4 rounds. Fort DC 17 negates; can save again at the end of each round. 1/5 rounds Speak with Dead: As the spell, save DC 17 Undead Healing: Healed by both negative and positive energy |
Andras The Gray Knight |
4 22 |
Small, useless gray-feathered wings | Listless and remote cannot fight for more than 10 rounds |
none | Weapon proficiency with greatsword, lance, longsword and rapier Mount: As a full-round action, summon a heavy warhorse with lance. Lasts for eight hours Saddle Sure: +8 to Ride checks Smite Good or Evil: +3 to attack, +8 to damage, once /5 rounds. Sow Discord: Target creature within 40'; Will DC 17 or attack random ally Sure Blows: Improved Critical with all weapons |
Balam The Bitter Angel |
5 25 |
Voice becomes hollow and guttural | Distrust clerics, must curse when entering a holy place | Deal 1 hp damage to a sapient being | Balam's Cunning: Reroll one attack, save or skill check 1/5 rounds Icy Glare: Gaze attack, 2d6 cold damage, Will DC 17 negates Prescience: +2 insight bonus to initiative, AC and Reflex saves Weapon Finesse |
Dantalion The Star Emperor |
5 25 |
Lifeless face appears on your torso | Be aloof and stately, read the thoughts of leaders | none | Awe of Dantalion: Move action; single creature you can see cannot attack you for 1 round. Effect ends if you take a hostile action. No save. Use 1/5 rounds. Dantalion Knows: +8 on all Knowledge checks Read Thoughts: Full-round action, range 40', Will DC 17 negates. If you use this power on a creature with an Int 10+ higher than yours, you're stunned for 1 round Thought Travel: Teleport 40' to a point you can see, 1/5 rounds. |
Geryon The Deposed Lord |
5 25 |
Devilish green cat-eyes appear outside your regular eyes | Trust your allies, cannot roll Sense Motive or read thoughts | Knowledge (religion or planes) 5 ranks | Acidic Gaze: Gaze attack, 2d6 acid damage, Will DC 17 negates All-Around Vision: +4 to Spot and Search, cannot be flanked, cannot avert gaze vs gaze attack See in Darkness: See in darkness, including deeper darkness. Swift Flight: Swift action, fly for 1 round, speed 60' (perfect). 1/5 rounds |
Malphas The Turnfeather |
2 15 |
Teeth and tongue turn black | Fall in love easily, use poison | none | Birds Eye Viewing: Summon a dove or raven and see through its eyes [Listen +5, Spot +7] Invisibility: Turn invisible for 8 rounds Poison Use: Use poison without risk Sudden Strike: Deal +3d6 bonus damage to flat-footed targets |
Naberius The Grinning Hound |
1 15 |
Voice becomes deep and growly | Speechify at every opportunity | Bluff, Knowledge (any) or Profession 4 ranks | Disguise Self: As the spell, at will Faster Ability healing: Heal 1 point of damage to all abilities per round, 1 point of ability drain per hour Naberius's Skill: Choose one untrained skill; can make skill checks as if trained Persuasive Words: Command, Will DC 17 negates, 1/5 rounds Silver Tongue: Can take 10 on Bluff and Diplomacy, can make a Diplomacy check as a standard action |
Otiax The Key and the Gate |
5 25 |
Surrounded by wisps of blue fog | Open all locks; become agitated at the sign of doors and gates | none | Air Blast: 10-foot reach, touch attack, 2d6 bludgeoning damage (no Str bonus). Combat Reflexes Concealing Mist: Full round action to grant self concealment (20% miss chance) Open Portal: As open/close Unlock: Full-round action, open a lock with a DC of 16 or less by touch, 1/5 rounds |
Tenebrous The Shadow that Was |
4 21 |
Seem to be standing in shadow at all times | Detachment; never be first in combat | Draw Tenebrous's seal in darkness | Deeper Darkness: As the spell, centered on you; can move it 10' as a move action and suppress it as a standard. Lasts indefinitely See in Darkness: See in darkness, including deeper darkness Touch of the Void: Swift action; charge next melee attack with +1d8 cold damage, 1/5 rounds Turn/Rebuke Undead: As cleric 8, 1/5 rounds Vessel of Emptiness: Use the flicker shadowcaster mystery as a Su ability 1/day |