Nemios (5e 2024)
NAME: Nemios[edit]
Gender: Male
Race: Tiefling (Chthonic)
Class: Cleric (War Domain)
Level:3
Age: 25
Alignment: Neutral Good
Description:
A male tiefling with blue-grey skin, dark blue hair with a purple tint, and horns that curl like a ram's.
Ability Scores and Modifiers[edit]
Strength: 14 (+1 from Noble) / +2
Dexterity: 14 / +2
Constitution: 12 / +1
Intelligence: 11 (+1 from Noble) / +0
Wisdom: 15 / +2
Charisma: 9 / -1
AC: 15/17 (shield)
HP: 21
Hit Dice:d8
Speed: 30'
Proficiency: +2
Spell Save DC: 12
Spell Attack Modifier: +4
Melee Attack: +4 (Str) / +4 (Dex) if the weapon has Finesse
Ranged Attack: +4
Initiative Bonus+2
Skills and Proficiencies[edit]
Insight (Cleric)
Religion (Cleric)
History (Noble)
Persuasion (Noble)
Medicine(Skilled)
Perception (Skilled)
Stealth (Skilled)
Simple Weapons (Cleric)
Light Armour (Cleric)
Medium Armour (Cleric)
Shields (Cleric)
Martial Weapons (Protector)
Heavy Armour (Protector)
Gaming Set: Dice (Noble)
Languages: Common, Elvish, Dwarvish
Features and Traits[edit]
Racial Features - Chthonic Tiefling
Darkvision
Fiendish Legacy (Wis):
- Otherworldy Prescence - Thaumaturgy
- Resistance to Necrotic damage
- Chill Touch cantrip
- False Life (level 3) 1/ day or with a spell slot
Cleric Features
Divine Order - Protector - Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor.
Saving Throws - Wis and Cha
Channel Divinity - You can use this class’s Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of the Cleric Features table.
- Divine Spark - As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down).
- You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8).
- Turn Undead - Turn Undead. As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.
Domain Features - War Domain
- Guided Strike - When you or a creature within 30 feet of you misses with an attack roll, you can expend one use of your Channel Divinity and give that roll a +10 bonus, potentially causing it to hit. When you use this feature to benefit another creature’s attack roll, you must take a Reaction to do so.
- Domain Spells (Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon)
- War Priest - As a Bonus Action, you can make one attack with a weapon or an Unarmed Strike. You can use this Bonus Action a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Short or Long Rest.
Spells[edit]
Spell Slots:
Level 1: 4
Level 2: 2
Cantrips known:
- Chill Touch (Tiefling)
- Guidance
- Sacred Flame
- Spare the Dying
Spells Prepared: 6
Always prepared:
- False Life - 1/ day or with a spell slot (Tiefling)
- Guiding Bolt
- Magic Weapon
- Shield of Faith
- Spiritual Weapon
Level 1
- Bless
- Cure Wounds
- Detect Magic
- Sanctuary
Level 2
- Aid
- Prayer of Healing
Saving Throws[edit]
Strength: +2
Dexterity: +2
Constitution: +1
Intelligence: +0
Wisdom: +4
Charisma: +1
Languages Known[edit]
Common, Elvish, Dwarvish
Background[edit]
Noble
Gear[edit]
Chain Shirt
Shield
Mace
Holy Symbol
Dice set
Priest's Pack:
Backpack
Blanket
Holy Water
Lamp
7 days of Rations
Robe
Tinderbox
57 GP
Character Backstory[edit]
Bastard son of a nobleman, Nemios should have been half-elven except there were complications.
Horns and tail shaped complications.
To his father's credit Nemios was raised in the household. But he was never clever enough, or accomplished enough, or witty enough, or beautiful enough, compared to his half-siblings. As a result he spent much of his time below stairs, hiding with the guardsmen.
At first they assumed he was a servant's child. They let him sit in the barracks as long as he made himself useful, and taught him to defend himself in a fight. He learned to love their stories and ready camaraderie. When Nemios's father found out he wasn't happy, but the guardsmen didn't much care whose son he was.
Nemios's affinity for the lower orders was another embarrassment to his father and eventually he was banished to take holy orders. He was "encouraged" to join the clergy of Lathander but on the way he confessed he was more drawn to Helm, keeper of the guards he'd spent so much time with. Not one to question faith the priest deposited him at the temple of Helm instead. There Nemios learned to honour the skills of those who first accepted him as he was, both in fighting beside them and in tending their wounds.