New BASH! Powers

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Boost 1-3pts: This power increases one of your stats-- but only under certain conditions or in certain circumstances. The increase is 1pt in stat for 1pt in this power. Examples of the limited nature of boost: Brawn-- increases only when angry from taking damage. Agility-- Increase is only in relation to skills. Mind: Increase is only for damage on energy blasts. The point of this power is to make it possible for someone to be a powerful energy projector without also being super intelligent-- to be incredibly skilled without also being superhumanly fast or smart, to be able to make a character who is more Strong than Tough or vice versa, etc. The point of the power is NOT to have characters who break the cieling of 5pts in a stat-- though the Narrator can allow this if they want to.

Weaken 1-5pts: This power enables a character to severely impair the stats of another character. This power is purchased similar to "Special Attack" in terms of range, radius, etc. In lieu of damage, each point in the power devoted to this purpose gives the target a -1 Dice penalty to their rolls for the stat in question (choose one stat when you buy this power, to a max of -4 Dice penalty). If the affected stat is Brawn, this includes damage AND soak rolls. In the case of Agility, it affects not only to hit and dodge attacks but also reduces the target's movement by one-third, half, two-thirds, or three-fourths depending on if it is a -1/-2/-3/-4 weakening effect. Mind affects damage and effects of all Mind-based powers. Of course, skill rolls are also affected based on the effect on their related stat. You must hit a target to use this power on them-- but the attack can be based on Mind or Agility against their Agility. If you hit, you make a contest between your points in this power against the target's highest stat. If you win, the stat your power is built against is weakened. Examples of uses for this power: Time-Slowing power weakens Agility, Aging power that weakens Brawn, "Brain scrambling" power that weakens Mind.

Note: Boost and Weaken bought together as linked powers would essentially allow a character to drain the stats of another into themselves...

Nullify 1-5pts: You have the power to "turn off" other people's powers for an entire scene. Normally this ability only works on targets who have inherent powers, but it could be bought with an enhancement to affect machines (and possibly a limitation that it only affects machines...). You buy range and radius in this power just as you do for "special attack". The rest of your points in the power is your "Nullification Factor". When you hit a target and want to nullify a power, roll a contest between your Nullification Factor and their points in the power you wish to nullify. If you succeed, the power turns off, and cannot be used for the rest of the scene. Possible Limitations for this power: Only affects powers of a certain type: i.e. only affects movement powers, or only affects bio-manipulation powers, etc. Examples of uses: A gravity beam that nullifies only movement powers, or a anti-mutagen nanites that nullify only bio-manipulation powers, etc.

Copycat 2-10pts: You have the power to copy the powers of anyone you observe using those powers. Every 2 points in this power is 1 point worth of powers you can copy from an individual you observe using them. Normally, you have to touch the target (an attack roll resulting in no damage) to copy their powers, but this power can be bought with range at the same rate as "Special Attack". Whenever you use your copied power, it uses double the normal amount of energy. Usually, copied powers only last for a scene, but this duration can be increased to an issue as a 1pt enhancement, or be permanent for a 3pt enhancement. Warning to Narrators-- the permanent option should only be available to villains or characters who are not controlled by the players. Each successive use of Copycat in a scene reduces your points in Copycat by 2. Your points in Copycat are refreshed when the powers you copied wear off. Example-- a character w/ 6pts of Copycat can duplicate up to 3pts of a power from a target. After touching the target, she steals 3pts of his super-running power. For the rest of that scene, she has super-running. Later, she can use 4pts of copycat to steal a 2pt Special Attack power, and finally with her remaining 2pts of Copycat can steal a 1pt Armor power from a target.

Note: Nullify and Copycat bought as Linked Powers essentially allows power stealing!

Power Enhancements

Power Limitations Gradual-- Your power does not begin at full strength. Each scene your power begins at 0 points. It takes certain conditions or time for your points in the power to increase-- at the rate of 1pt / page. For example an Incredible Green Lumox might only be able to use the full might of his 3pt Brawn Boost gradually, as he gets increasingly angry, or a kinetic energy reflector might only be able to unleash the full power of his Special Attack 5pt over time-- as he takes kinetic energy damage, the power grows 1pt / 10 damage he takes...

Fading-- Your power begins at full strength, but gets weaker with each successive use. Each time you use the power with this limitation, it gets 1pt weaker [you decide what aspect of the power the point comes out of, be it range, damage, radius, etc]. You can spend an action to rest to regain 1pt of your fading power in lieu of regaining energy that page.