Niall

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Character Sheet Format[edit]

Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.


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Background[edit]

Write a brief history of your PC here. Guards the twice weekly supply run from Pavis

"The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.]

Character Details[edit]

  • Name: Jolanti or Dringi
  • Race: Human
  • Cults:-
    • Rune Level: Character cults go here
    • Initiate: PAVIS Opili the Wallmaker
    • Lay Member: Aldrya??, Daka Fal', Issaries
  • Social Condition: Townsman
  • Sex: Male
  • Previous Experience: Real City Armed Escort

Characteristics[edit]

Str: 17, Con: 15, Siz: 17, Int: 13, Pow: 10, Dex: 14:, Cha: 14.

  • Damage Bonus/Minus: +1d6 Damage Dice
  • Hit Point Bonus/minus: +2HPs
  • Experience bonus: +3%
  • Encumbrance limit:

Skill Groups[edit]

  • Agility: +20%
    • Dance (30%/5%):-
      • Style: n%
    • Dodge (15%): 35%
    • Climb (25%):45%
    • Jump (25%): 45%
    • Tumbling (25%): n%


  • Aim: +10%
    • Catch (25%): 35%
    • Throw (25%): 35%


  • Knowledge: +5%
    • Evaluate (10%):-
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Language Name: n%
    • Animal Lore (5%):-
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (30%) Pavic.: 35%
    • Mineral Lore (5%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):-
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%):-
      • Find Water: n%
      • Survival: 15% *5
      • Weatherlore: n%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +20%
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 30%
      • Masonry/architect: 50%
      • Peaceful Cut/butchery: %
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%): n%
    • Riding (5%): 25%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +10%
    • First aid (10%): 20%
    • Treat disease/poison (5): n%
    • Sleight of hand (15%):-
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 20%
      • Netmaking: 20%
      • Gemsmith/Jewelcraft: 20%
      • Brewing: 40%
      • Trapsmith: 20%
      • Locksmith: 20%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +10%
    • Listen (25)%: 45%* 10
    • Scan (25)%: 45%* 10
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 40% prev
      • Trap: 40% prev
    • Taste analysis (5%): n%
    • Tracking (10%): 30%


  • Stealth: 0%
    • Camouflage (10%): 50% prev
    • Hide (15%): 50% prev
    • Move quietly (15%): 40%* 25
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%): 20%
    • Sing (5%): 15%
    • Speak Language:-
      • Pavic (Int x 5): 65%
      • Other (00): n%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +15%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 35%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: 45%
      • Courtliness: 20%
      • Nomad ways: 25%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head open helm 6 number number 19-20
Left Arm Cuirboilli 5 number number 16-18
Right Arm Cuirboilli 5 number number 13-15
Chest Mail Hauberk+padding 7 number number 12
Abdomen Mail Hauberk+padding 6 number number 09-11
Left Leg Cuirboilli 6 number number 05-08
Right Leg Cuirboilli 6 number number 01-04
  • Total Hit Points: 17HP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +20%
  • Aim Bonus/Minus: +10%
  • Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H great axe damage sr ap 70% 70% range enc
1H Broadsword damage sr ap 50% 50% range enc
Med shield damage sr 12 % 30% range enc
Thrown rock 1d4+1d3 sr ap 35% pry% range enc
1H hammer damage sr ap 40% 40% range enc
Xbow 2d6+2 sr ap 35% pry% range enc
RH Dagger 1d4+2 sr 12 45% 45% melee 0
Fist 1d3 sr arm 45% pry% melee 0
Kick 1d6 sr leg 45% pry% melee 0
Head Butt 1d4 sr head 30% pry% melee 0
Grapple Special sr special 45% pry% melee 0

Magic[edit]

  • Power:-
    • Current Characteristic POW:
    • Current Available POW:
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:4000L
    • Demoralize 750L Half price
    • Detect Enemies 150L Half price
    • Healing 2 750L Half price
    • Bladesharp 3 1500 Half price
    • Control Zebra
    • Detect traps 300L
    • Silence 500L
  • Rune Magic:
    • Evade 1.

Mounts[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]